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NPC Generator

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Advanced [show]


Adrie Mitchell, Female Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is renowned for her bright violet dresses and hats. Her silver hair is cut short. Her eyes are green and she is always smoking a pipe.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Adrie was raised in a hard working conservative environment. She struck it rich when she found rare goods in large quantities. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: Wants to open a new tavern; and retire the richest woman in the west

Ideals: Persistence, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Rich. Occupation: Guard

Voice: Soothing and warm

Attributes [hide]

Adrie Mitchell, Female Half-Elf Fighter 3
Medium (4'11") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 10 (+0)6 (-2) 14 (+2)10 (+0)
Skills Insight +4, Intimidation +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2

Possessions: 200 gp. Chrysoprase (60 gp). Carnelian (60 gp). 4 Alchemist’s fire. 1 Everburning torch. 1 Tanglefoot bags.


Social Check DCs


Seven Candle, Female Tabaxi [Permalink]

Personal [hide]

Description: This tall, slender woman typically wears a sleeveless long coat of deep brown leather and dull grey iron scale mail. She keeps her gray fur in a pixie cut. She wears round tiny glasses practically rammed into her face.

Personality: She is irascible and easily irritated. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Sold as a small child to a slaver, Seven was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She left for the north, certain she would find work there.

Motivation: To be a Bricklayer again; and balancing her hectic life and new mayor responsibilities is difficult

Flaws: Antagonistic. Bonds: Poor, Job, Mentor, Immigrant. Occupation: Mayor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Seven Candle, Female Tabaxi Aristocrat 7
Medium (4'10") Tabaxi, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)9 (-1) 11 (+0)12 (+1)
Skills Athletics +3, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +3

Possessions: 10000 sp. Chalcedony (80 gp). Peridot (80 gp).


Social Check DCs


Kilia Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: This younger middle-aged woman is renowned for her bright grey dresses and hats, and a wedding ring on her right hand. She has a long brown ponytail with little hanging trinkets. Her eyes, though not visible through her cowl, are green.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. The war was a terrible time for her, and Kilia does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Sold as a small child to a wizard, Kilia was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Kilia abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She feels kind of lost in life; and she wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Depressed. Bonds: In love, Military, Mentor, Adventurer. Occupation: Banker

Voice: Scottish accent

Attributes [hide]

Kilia Daerdahk, Female Dwarf Cleric 2
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)15 (+2) 8 (-1)12 (+1)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Draconic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Silver chalice with lapis lazuli gems (130 gp). Solid gold idol (600 gp). 2 Holy water.


Social Check DCs


Wymar Stapleton, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of kukris, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His white hair is smooth and relatively long. He has gleaming, smiling violet eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is afraid of women and trembles around them

History: His mother raised him in a mountain cabin. Wymar was born on a far southern plains where he grew up under the tutelage of his father, an expert Stableman. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Nature, Immigrant. Occupation: Stableman

Voice: Sleepy voice

Attributes [hide]

Wymar Stapleton, Male Human Expert 1
Medium (6'3") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)12 (+1) 10 (+0)14 (+2)
Skills History +3, Survival +2
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 20 gp. Golden pearl (60 gp).


Social Check DCs

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