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Elaim Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a worn and beaten armor. His chestnut hair is lengthy and is close to two feet long. His green eyes peer out from beneath his wide-brimmed brown hat.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Elaim was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. Elaim was born on a far northern island where he grew up under the tutelage of his mother, an expert Sage. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He feels kind of lost in life; and he's repulsed by the pc

Flaws: Antagonistic, Depressed. Bonds: Poor, Adventurer, Immigrant. Occupation: Sage

Voice: Rolls R's

Attributes [hide]

Elaim Morigak, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 29 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 18 (+4)9 (-1) 12 (+1)7 (-2)
Skills Athletics +1, Religion +1
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 700 sp.


Social Check DCs


Seere Moral, Female Tiefling [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She keeps her long silver hair kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is overprotective of those who hire her services. She does not believe in violence as a means to an end. She is a dedicated Servant but believes her peers are too gung-ho.

History: She is the product a well kept family trust fund and as such has never really known need. Her father had invested heavily in several trade routes and wanted her to inherit them. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she is greedy

Ideals: Fighting, Athletic, Pacifist. Bonds: Guardian, Rich, Criminal record. Occupation: Servant

Voice: Hard of hearing, loud

Attributes [hide]

Seere Moral, Female Tiefling Adept 3
Medium (5'3") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)12 (+1) 9 (-1)13 (+1)
Skills Investigation +3, Stealth +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp. Brown-green garnet (90 gp). Pink pearl (90 gp).


Social Check DCs


Mara Mori, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is bristling with hidden weapons, mostly lances and monstrous two handed axes. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. Her green eyes are passionate and lively.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Sold as a small child to a necromancer, Mara was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She used her abilities to trick people and travel the world for free.

Motivation: Her relatives are trying to arrange a marriage; and she feels that her past leaves her morally obligated to help

Flaws: Shy. Bonds: Criminal record, Family, Mentor. Occupation: Interpreter

Voice: Breathy voice

Attributes [hide]

Mara Mori, Female Half-Elf Fighter 6
Medium (5'6") Half-Elf, Chaotic Evil (CR 6)
Armor Class 8
Hit Points 43 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)6 (-2) 11 (+0)12 (+1) 16 (+3)15 (+2)
Skills Medicine +6, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +2 / 2d6-1, Ranged +1 / 2d6-2, Grapple -1

Possessions: 900 gp. Jade (160 gp). Red garnet (160 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bilbron Turen, Male Gnome [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his blue robe and has his sai always slung over his shoulder. He keeps his long black hair kept up in a rat tail. His fierce violet eyes like to dwell on things.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Bilbron was born in the west. At a young age he loved to build and create. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bilbron grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bilbron. He used his abilities to trick people and travel the world for free.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.

Ideals: Persistence. Bonds: Immigrant, Job, Rich, Criminal record. Occupation: Merchant

Voice: German accent

Attributes [hide]

Bilbron Turen, Male Gnome Cleric 5
Small (3'4") Gnome, Chaotic Evil (CR 5)
Armor Class 14
Hit Points 34 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)12 (+1) 11 (+0)11 (+0)
Skills Intimidation +3, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Gnoll
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 6000 sp. Sard (40 gp). Onyx (40 gp). Malachite (5 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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