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NPC Generator

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Ability Scores
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Advanced [show]


Erky Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Gnome, and stands approximately 3'2". He likes to wear ponchos typically of a light tan in addition to tight pants, and his gloved hand is found clutching a crossbow. He has chestnut hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a great chef.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Cursed with lycanthropy at a very young age, Erky has worked very hard to control his curse. He used his abilities to trick people and travel the world for free.

Motivation: Regain custody of his son; and to unite with his sister

Ideals: Gifted. Flaws: Insane, Shy, Disease. Bonds: Criminal record, Family. Occupation: Gardener

Voice: Hissing voice

Attributes [hide]

Erky Wildwander, Male Gnome Commoner 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)14 (+2) 13 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Aquan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 4 Thunderstones. 4 Thunderstones.


Social Check DCs


Conrad Garrick, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a grey suit, black shirt, and red tie. He carries with him a set of maces, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He has a long black beard with little hanging trinkets. His eyes are hazel.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born to a Spice Merchant, his mother struggled to pay the bills. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants revenge against giants

Ideals: Fighting, Joker, Philantrophist. Bonds: Poor, Mentor. Occupation: Unemployed

Voice: Slow speaker

Attributes [hide]

Conrad Garrick, Male Human Warrior 1
Medium (6'4") Human, Chaotic Good (CR 1)
Armor Class 7
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)4 (-3) 8 (-1)12 (+1) 14 (+2)9 (-1)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged -1 / 1d4-3, Grapple +1

Possessions: 130 gp.


Social Check DCs


Loopmottin Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: This dark-skinned female is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She is tall, broad shouldered and powerfully built. She has wavy silver hair. Her otherwise smooth face is marked with small tiny scars.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Loopmottin grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Loopmottin. She has worked as a Stableman like her mother before her.

Motivation: To prove her worth to the world; and balancing her hectic life and new stableman responsibilities is difficult

Ideals: Joker, Gifted. Flaws: Impulsive. Bonds: Job, Criminal record. Occupation: Stableman

Voice: Slow speaker

Attributes [hide]

Loopmottin Maekkelferce, Female Gnome Fighter 5
Small (3'4") Gnome, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 8 (-1)12 (+1) 14 (+2)11 (+0)
Skills Religion +4, Stealth +4
Senses Passive Perception 12
Languages Common, Gnome, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 700 gp.


Social Check DCs


Târz Stapleton, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is wearing a long, white, dusty cloak. He has a penchant for wearing a ring with an oversized jet on his left hand. His long black hair is drawn into a two foot long braid. His hazel eyes peer out from beneath his wide-brimmed white hat.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Wishes to resurrect an old love; and he is content

Ideals: Philantrophist, Fighting. Flaws: Mundane. Bonds: Rich, In love. Occupation: Spy

Voice: Mumbles to self between sentences

Attributes [hide]

Târz Stapleton, Male Half-Orc Commoner 1
Medium (6'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 13 (+1)7 (-2)
Skills Animal Handling +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Orc, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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