Hecat Rapture, Female Tiefling [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She is renowned for her bright green dresses and hats. Beneath her clothing is a huge mess of scar tissue. She has dyed her greying white hair a little too much giving a sharp white color. She wears large thick round spectacles.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Gifted from a young age, Hecat studied abroad. She always admired druidic-users and wanted to develop the talent, but never had the affinity for it. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: She is not mentally stable, and does not behave rationally; and she desires power and/or immortality
Ideals: Gifted. Flaws: Antagonistic, Insane. Bonds: Slave, Rich, Adventurer. Occupation: Body Guard
Voice: Slurs words
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 18)
Armor Class 11
Hit Points 38 (18d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +7 / 5d6+1, Ranged +7 / 5d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 4 | 4 | 4 | 4 |
Possessions: 10000 gp. Rock crystal (30 gp). Deep blue spinel (1100 gp). White opal (500 gp). Golden pearl (130 gp). Amethyst (130 gp). Fire opal (500 gp). Red garnet (130 gp). Citrine (30 gp). Star rose quartz (30 gp). Carnelian (30 gp). Violet garnet (1100 gp). Black pearl (1100 gp). Azurite (15 gp). Iolite (30 gp). Aquamarine (1100 gp). Jade (130 gp). Golden pearl (130 gp). Deep blue spinel (1100 gp). Red garnet (130 gp). Blue star sapphire (500 gp). Iolite (30 gp). Hematite (15 gp). Zircon (30 gp). Jet (130 gp). Rose (30 gp). Alexandrite (1100 gp). Iolite (30 gp). Banded agate (15 gp). Azurite (15 gp). Eye agate (15 gp). Black pearl (1100 gp). Tourmaline (130 gp). Onyx (30 gp). Lapis lazuli (15 gp). Banded agate (15 gp). 1 Medium magic item. 1 Medium magic item.
Pallabar Beren, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'2", this man wears a tan tunic with black highlights, and long white pants that bunch up around his shoes. He wears his hair in dreadlocks. His eyes are a pleasant green.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Pallabar was born the youngest of three triplets. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Since then, he has sought to make the best of life.
Motivation: Someone believes him a fraud; and to settle down with his crush
Ideals: Optimist. Bonds: Enemies, Family, Has a crush. Occupation: Fisher
Voice: Hollow voice
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 6 (-2) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Auran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 330 gp. 1 Buckler.
Tarak Dalton, Male Half-Orc [Permalink]
Personal [hide]
Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively light skin and is very physically imposing due to his abundance of muscles. He sports a long auburn beard, and similarly colored long hair. He has gleaming, smiling violet eyes.
Personality: Tarak wants to be seen as a stoic, levelheaded, noble Commoner, so he tries to act the part. He does a good job, for the most part... His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tarak is combative with any and all who dare try his patience in the slightest.
History: Tarak was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Mercenary. He now spends his time doing works of charity.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Ideals: Disciplined, Justice, Philantrophist. Bonds: Job, Family. Occupation: Mercenary
Voice: Hissing voice
Attributes [hide]
Medium (6'3") Half-Orc, Lawful Evil (CR 7)
Armor Class 9
Hit Points 36 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +2 / 2d8-1, Ranged +2 / 2d8-1, Grapple -1
Possessions: 900 gp.
Therai Benevolence, Male Tiefling [Permalink]
Personal [hide]
Description: He wears baggy green pantaloons and a yellow scarf. His long chestnut hair is drawn into a two foot long braid. He has red eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The war was a terrible time for him, and Therai does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born to loving parents in a slum to the north. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently he has begun working with bootleggers and crooks.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Joker. Flaws: Depressed. Bonds: Military, Poor, Mentor. Occupation: Tailor
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 16 (+3) | 13 (+1) | 11 (+0) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp. 2 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!


