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NPC Generator

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Lvl.
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Advanced [show]


Sarah Kimberly, Female Human [Permalink]

Personal [hide]

Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her brown hair is smooth and relatively long. She wears a mask on her face.

Personality: She speaks before she thinks and is too direct. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Hunter arts, while her mother instructed her in etiquette, music and courtly manner. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She's attracted to the PC; and to settle down with her crush

Flaws: Impulsive, Forgetful. Bonds: Rich, Adventurer, Has a crush. Occupation: Hunter

Voice: Relaxed voice

Attributes [hide]

Sarah Kimberly, Female Human Expert 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 7 (-2)14 (+2) 15 (+2)8 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 10 pp. 1 Masterwork Common Melee.


Social Check DCs


Merla Tosscobble, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she prefers to wear white clothing when she does not wear armor. With bright red hair. Her eyes are brown and catlike.

Personality: She is almost excessively polite to everyone, even when angry. She is a logical person and will generally grow upset if things defy logic and science.

History: She was raised in a island tribe. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. By chance she met her sister recently and the two have been together since.

Motivation: Her relatives are trying to arrange a marriage.

Ideals: Logical. Flaws: Shy. Bonds: Nature, Family. Occupation: Miner

Voice: Dutch accent

Attributes [hide]

Merla Tosscobble, Female Halfling Sorcerer 4
Small (3'0") Halfling, Lawful Evil (CR 4)
Armor Class 12
Hit Points 11 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 10 (+0)6 (-2) 8 (-1)18 (+4)
Skills Arcana +0, Investigation +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee -1 / 1d10-3, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Drogo Graham, Male Human [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears grey trousers with brown and black striped suspenders. He wears various colorful collared shirts. He has moderate length black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He has worked as a Guard like his father before him.

Motivation: He is unsatisfied with his job; and elven compassion

Flaws: Antagonistic, Racist. Bonds: Job, Poor. Occupation: Guard

Voice: Pronounces difficult words wrong

Attributes [hide]

Drogo Graham, Male Human Ranger 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Persuasion +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 1000 cp.


Social Check DCs


Dagger In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged man dresses in pastel turtlenecks beneath a brown coat with white slacks and is in decent physical shape. His yellow fur is heavily combed to the right. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is witty, but his monotone delivery comes off as unnerving He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: The child of southern immigrants he idolized his mother. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dagger fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Joker, Fighting. Flaws: Addict. Bonds: Nature, Immigrant. Occupation: Fletcher

Voice: Stutters

Attributes [hide]

Dagger In the Wind, Male Tabaxi Paladin 13
Medium (5'11") Tabaxi, Neutral Good (CR 13)
Armor Class 14
Hit Points 103 (13d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)19 (+4) 15 (+2)14 (+2) 17 (+3)15 (+2)
Skills Insight +7, Religion +6
Senses Passive Perception 13
Languages Common, Sylvan, Goblin
Attacks Melee +2 / 4d4-2, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 1000 gp. Obsidian (9 gp). Sardonyx (50 gp). Peridot (50 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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