Kassoon
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NPC Generator

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Lvl.
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Advanced [show]


Menny Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She wears tan trousers with brown and yellow striped suspenders. She wears various colorful collared shirts. She has shaved her head bald. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: Menny wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Born to a poor family in the city she treasured whatever gifts she got. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She then took over the family business and is one of the better Roofer for hire.

Motivation: She's repulsed by the PC; and expand her business

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Job, Poor, Mentor. Occupation: Roofer

Voice: Dark and ominous

Attributes [hide]

Menny Ironhide, Female Gnome Fighter 4
Small (3'1") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)6 (-2) 18 (+4)14 (+2)
Skills Arcana +0, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Mordai Bright, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His black hair is lengthy. He has gleaming, smiling silver eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As long as the job gets done he does not care how it got done.

History: Born in the south to a Bricklayer, Mordai learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Mordai and his spouse have recently divorced.

Motivation: Further expansion of business; and many orcs want him driven away

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Bricklayer

Voice: Irish accent

Attributes [hide]

Mordai Bright, Male Tiefling Expert 6
Medium (6'8") Tiefling, Neutral Good (CR 6)
Armor Class 9
Hit Points 7 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 5 (-3)17 (+3) 13 (+1)20 (+5)
Skills Investigation +6
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Halfling
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0

Possessions: 800 gp.


Social Check DCs


Simon Alton, Male Human [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Human, and stands approximately 6'5". He is well dressed, but even with his fine clothing he looks run-down, and his gloved hand is found clutching a kukri. His chestnut hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born into a rich family. In his 11th year, his parents were killed by a gnolls raid, leaving Simon alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of freemasons.

Motivation: To reunite with his absent father; and an old rival family wants him found

Flaws: Shy, Secretive. Bonds: Enemies, Rich, Family. Occupation: Detective

Voice: Low rumbling, strings words together

Attributes [hide]

Simon Alton, Male Human Warrior 11
Medium (6'5") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 39 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)14 (+2) 16 (+3)12 (+1)
Skills Insight +7, Stealth +7
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silaqui Ray, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears an entirely yellow suit with brown socks and a vest with buckled shoes. Her skin is fair and her fingers are delicate and long. Her hair, while still mostly brown, has prominent grey streaks. This brown eyed northerner is not easily forgotten.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: The child of a Junk Dealer, who enjoyed hunting, Silaqui was taken on many hunting expeditions. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: To prove her worth to the world; and obtaining odd cultural gnomish artifacts is her passion

Ideals: Disciplined. Flaws: Impulsive. Bonds: Adventurer, Nature, Mentor. Occupation: Animal Trainer

Voice: Hissing voice

Attributes [hide]

Silaqui Ray, Female Half-Elf Commoner 4
Medium (4'10") Half-Elf, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)14 (+2) 15 (+2)16 (+3)
Skills History +4, Intimidation +5
Senses Passive Perception 12
Languages Common, Elven, Auran, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 400 gp.


Social Check DCs

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