Rohesia Hartford, Female Human [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she very much looks the part of a Cartwright. She keeps her silver hair in a flapper bob. Her eyes are amber and catlike.
Personality: She is witty, but her monotone delivery comes off as unnerving Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: She was born the only child of a wealthy merchant. She was taken as a slave by a traveling circus and forced to perform She has drifted from career to career and currently works as a Cartwright.
Motivation: Balancing her hectic life and new Cartwright responsibilities is difficult.
Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Slave. Occupation: Cartwright
Voice: Spits and sputters
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: 400 sp. A roughly beaten golden orb (120 gp).
Vapula Luck, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she prefers to wear flannel. Her hair is greying and her face has many wrinkles. She has black eyes and a black hat with a green feather.
Personality: Prone to second guessing herself, she comes off as nervous. She has a small toy that she constantly fidgets with.
History: She was born in the south, but her parents moved at a very young age to the north. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She left for the south, certain she would find work there.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Shy, Addict. Bonds: Immigrant, Criminal record. Occupation: Sage
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 29 (8d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
Possessions: 1100 gp.
Beleth Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she dresses in black turtlenecks beneath a grey coat with blue slacks. She has dyed her greying red hair a little too much giving a sharp red color. Her white eyes dart from person to person.
Personality: She is calm most of the time but flees social interaction. She pushes her goals aggressively. She is also a coward if confronted.
History: Beleth lived on a farm with her father, near the main road leading to a nearby town. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Due to her spouse's obsession with being a Scribe they were divorced and she won custody of their son. She worked as a Unemployed, and she later adopted a second son.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Flaws: Shy, Fearful, PTSD. Bonds: Family, Job. Occupation: Unemployed
Voice: Uses sign language
Attributes [hide]
Medium (5'4") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Aquan
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 200 gp.
Gimurt Steelfist, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 3'11" and wears a brown tunic with black highlights, and long violet pants that bunch up around his shoes. His right hand appears badly burned and disfigured. His black hair is knotted and matted. His face is covered beneath a completely black helmet.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He always tries to repair and not replace. It was this mentality that drove him into the Layabout business.
History: Gimurt was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He struck the Layabout job and began his own company from there.
Motivation: Expand his business.
Ideals: Persistence, Gifted. Bonds: Poor, Job. Occupation: Layabout
Voice: Booming voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Good (CR 8)
Armor Class 8
Hit Points 46 (8d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 7 (-2) | 12 (+1) | 11 (+0) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +1 / 2d10-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 11000 sp.
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Their contribution stands as a beacon of hope for all adventurers!


