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NPC Generator

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Advanced [show]


Hupe Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a slight overbite and is overall scrawny. His red hair is thinning but still full. His eyes are violet and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: A powerful wizard made him what he is. He worked as a nervous Fortune-teller and found it very stressful. He became a Fortune-teller soon after.

Motivation: To protect his home; and balancing his hectic life and new fortune-teller responsibilities is difficult

Flaws: Antagonistic. Bonds: Mentor, Job, Guardian. Occupation: Fortune-teller

Voice: Ums and uhs a lot

Attributes [hide]

Hupe Tealeaf, Male Halfling Rogue 6
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 15
Hit Points 38 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 15 (+2)11 (+0) 7 (-2)16 (+3)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 1000 gp. Zircon (80 gp). Fiery yellow corundum (400 gp).


Social Check DCs


Dharg Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears long strands of ruby and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and he perpetually has his trident ready. He keeps his long blonde hair kept up in a rat tail. He is baby faced.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Energy wise he seems alert and responsive.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now mingles about in high society.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Ideals: Fighting, Professionalism. Flaws: Depressed. Bonds: Rich, Mentor. Occupation: Map Maker

Voice: Laughs frequently while speaking

Attributes [hide]

Dharg Dudley, Male Half-Orc Cleric 7
Medium (5'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 12 (+1)13 (+1) 8 (-1)7 (-2)
Skills Deception +1, Performance +1
Senses Passive Perception 9
Languages Common, Orc, Elven
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Chay Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane, and carries lances. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is business-like. He takes instructions and follows them to the letter. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an apprentice working in his father's forge. He has worked as a Scribe like his father before him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a barber again

Ideals: Fighting, Professionalism. Flaws: Insomniac, Disease. Bonds: Poor, Job. Occupation: Scribe

Voice: Sleepy voice

Attributes [hide]

Chay Smoothhands, Male Halfling Warlock 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 14
Hit Points 12 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 9 (-1)6 (-2) 14 (+2)15 (+2)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 gp. Moonstone (20 gp). Star ruby (1400 gp).


Social Check DCs


Gorbundus Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in green turtlenecks beneath a violet coat with black slacks. His blue crest is heavily combed to the right. His eyes are red and catlike.

Personality: Gorbundus is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His family was turned out during the war. He and his family wandered south to less war torn lands. He moves from town to town, unable to find a place to settle.

Motivation: He loathes his own lifestyle; and he's repulsed by the pc

Ideals: Extrovert. Flaws: Antagonistic, PTSD, Depressed. Bonds: Immigrant. Occupation: Spice Merchant

Voice: Scandinavian accent

Attributes [hide]

Gorbundus Ghaallixirn, Male Dragonborn Warlock 16
Medium (6'8") Dragonborn, Lawful Neutral (CR 16)
Armor Class 11
Hit Points 68 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 8 (-1)3 (-4) 15 (+2)20 (+5)
Skills History +1
Senses Passive Perception 12
Languages Common
Attacks Melee +9 / 4d10+4, Ranged +6 / 4d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 pp. Brown-green garnet (120 gp). Citrine (50 gp). Chrysoberyl (120 gp). Fiery yellow corundum (600 gp). Lapis lazuli (12 gp). Black pearl (900 gp). Carnelian (50 gp). Amber (120 gp). Smoky quartz (50 gp). Rich purple corundum (600 gp). Moss agate (12 gp). Violet garnet (900 gp). Alexandrite (900 gp). Fiery yellow corundum (600 gp). Alexandrite (900 gp). Blue quartz (12 gp). Emerald (600 gp). 1 Medium magic item.


Social Check DCs

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