Zephan Joy, Male Tiefling [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black coat over a brown low-cut shirt, and a broad hat upon his head. His brown hair is drawn into a tight pony tail with a skull scrunchie. His white eyes are slightly larger than normal.
Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He would rather hide behind his crafts than deal with other people.
History: A powerful wizard made him what he is. A freak accident while working with his Shipwright father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Zephan was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and someone believes him a fraud
Ideals: Artistic. Flaws: Shy, Disease. Bonds: Enemies, Mentor. Occupation: Jeweler
Voice: Australian accent
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 8)
Armor Class 11
Hit Points 63 (8d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 1 Minor magic item.
Quespa Norixius, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her long green crest is drawn into a two foot long braid. She is baby faced.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. When she's not drinking or sleeping the drinks off, she's doing dancing.
History: Sold as a small child to a slaver, Quespa was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: To find somewhere to settle down; and she seems to be bored by most things
Ideals: Artistic. Flaws: Mundane, Antagonistic. Bonds: Mentor. Occupation: Knight
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Dragonborn, True Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 19 (+4) | 16 (+3) | 16 (+3) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp.
Zepar Benevolence, Male Tiefling [Permalink]
Personal [hide]
Description: This man usually wears his green robe and has his glaive always slung over his shoulder, and sports empty pouches on his belt. His blue hair is thinning but still full. He has several tiny amber earrings on each ear.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Zepar was born in the south. At a young age he loved to build and create. A few years later when the west was not economically sound they moved to his current location. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is content; and he has money and likes to spend it
Ideals: Persistence. Flaws: Mundane, Impulsive. Bonds: Rich, Immigrant. Occupation: Farmer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'8") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +3
Possessions: 140 gp. 3 Thunderstones.
Brakka Compton, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman stands a little under 6'4" and is a bit bulky. She is very muscular particularly in the legs. She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She has styled her golden hair well, parting it to the right. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She took every job she could get her hands on, but the opportunities for Half-Orcs in the south were limited. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: Many dire rats want her driven away.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Enemies, Immigrant. Occupation: Guard
Voice: Jittery and nervous
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 12)
Armor Class 12
Hit Points 101 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc, Terran, Celestial, Goblin
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2
Possessions: 400 pp. Amber (110 gp). Jade (110 gp). Hematite (13 gp). Aquamarine (1400 gp). Moonstone (20 gp). Rose (20 gp). Silver pearl (110 gp). Pink diamond (8000 gp). Brown diamond (8000 gp). Rock crystal (20 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

