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NPC Generator

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Advanced [show]


Great On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. Her beige fur is thinning but still full. She tend to wears goggles to shield her eyes.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Her mother raised her in a mountain cabin. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She seems to be bored by most things.

Ideals: Justice. Flaws: Mundane. Bonds: Rich, Nature, Family. Occupation: Dilettante

Voice: Scratchy, weak

Attributes [hide]

Great On the Water, Female Tabaxi Bard 4
Medium (6'3") Tabaxi, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 10 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 6 (-2)15 (+2) 16 (+3)8 (-1)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnoll, Goblin
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12320000

Possessions: 18000 cp. 1 Silver holy symbol.


Social Check DCs


Merihim Harm, Male Tiefling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears green trousers with grey and green striped suspenders. He wears various colorful collared shirts. His purple hair is lengthy. His white eyes have a joyful gleam in them most of the time.

Personality: He has always had a great fascination with Dwarven culture. He has all his life been fascinated with music.

History: Merihim lived on a farm with his mother, near the main road leading to a nearby town. Before the accident, he was one of the most outspoken anti-Dwarven activists. He was mortally wounded, saved by a kind and fast-acting Dwarven doctor. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he feels threatened by others

Ideals: Artistic. Flaws: Racist, Fearful. Bonds: Family, Adventurer. Occupation: Shoemaker

Voice: Raspy

Attributes [hide]

Merihim Harm, Male Tiefling Commoner 2
Medium (6'3") Tiefling, Lawful Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 12 (+1)15 (+2) 14 (+2)10 (+0)
Skills Acrobatics +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Ignan, Gnome
Attacks Melee +6 / 1d6+4, Ranged +4 / 1d6+2, Grapple +4

Possessions: 380 gp.


Social Check DCs


Rimmon Art, Male Tiefling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears just a black suit. His blue hair is thinning but still full. His silver eyes have a joyful gleam in them most of the time.

Personality: While he acts the brute, he is far gentler than he would appear. He does not believe in violence as a means to an end. He is a dedicated Actor but believes his peers are too gung-ho.

History: Rimmon was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Rimmon was born on a far western forest where he grew up under the tutelage of his mother, an expert Actor. He left for the west, certain he would find work there.

Motivation: He wants to meet his childhood hero; and he desires power and/or immortality

Ideals: Fighting, Pacifist. Bonds: Immigrant, Poor, Adventurer. Occupation: Actor

Voice: Complex vocabulary, royal

Attributes [hide]

Rimmon Art, Male Tiefling Sorcerer 7
Medium (6'4") Tiefling, Neutral Evil (CR 7)
Armor Class 14
Hit Points 21 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)12 (+1) 13 (+1)15 (+2)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12666

Possessions: 5000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Giselle Horineth, Female Half-Elf [Permalink]

Personal [hide]

Description: This eastern woman is abnormally tall. She wears a violet costume with the symbols of luck on her torso. Her whole body is exceptionally muscular. Her red hair is cut short. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Giselle was raised in a hard working conservative environment. She has chosen to use the inheritance that was left to her frivolously. She now spends her time doing works of charity.

Motivation: Her relatives are trying to arrange a marriage; and she is greedy

Ideals: Philantrophist. Bonds: Immigrant, Rich, Job, Family. Occupation: Carter

Voice: Uses lots of figures of speech

Attributes [hide]

Giselle Horineth, Female Half-Elf Sorcerer 2
Medium (5'6") Half-Elf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points -1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 5 (-3)15 (+2) 17 (+3)14 (+2)
Skills Investigation +4, Stealth +6
Senses Passive Perception 13
Languages Common, Elven, Dwarven, Draconic
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 2000 cp. 4 Antitoxin.


Social Check DCs

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