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NPC Generator

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Advanced [show]


Mardnab Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a tattered pair of loose tan pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She wears a small hat to hide her balding. She wears a mask on her face.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Mardnab took refuge in the old dungeon and found the beat up lance and armor she uses now. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She is content; and she seems to be bored by most things

Flaws: Mundane. Bonds: Poor, In love, Nature. Occupation: Bellfounder

Voice: Aggressive tone

Attributes [hide]

Mardnab Shadowcloak, Female Gnome Warrior 4
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 52 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 20 (+5)10 (+0) 9 (-1)9 (-1)
Skills Animal Handling +1, Arcana +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Gilthur Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has dyed his greying white hair a little too much giving a sharp white color. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Gilthur wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He comes from a rich western family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has worked as a Brewer like his mother before him.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined. Flaws: Antagonistic. Bonds: Rich, In love, Job. Occupation: Brewer

Voice: Booming voice

Attributes [hide]

Gilthur Burrowfound, Male Dwarf Rogue 2
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 12 (+1)10 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 190 gp.


Social Check DCs


Fargas Goldfound, Male Halfling [Permalink]

Personal [hide]

Description: This man is well dressed, constantly wearing a white suit, brown shirt, and tan tie. He has a penchant for wearing a ring with an oversized emerald on his right hand. He has white hair. His green unseeing eyes seem to look past you.

Personality: He is very quiet and rarely speaks above a whisper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born in the west. A few years later when the north was not economically sound they moved to his current location. During his travels, Fargas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fargas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fargas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break.

Flaws: Disease, Shy. Bonds: Rich, Adventurer, Immigrant. Occupation: Guard

Voice: Speaks with lips pursed

Attributes [hide]

Fargas Goldfound, Male Halfling Fighter 11
Small (3'0") Halfling, Neutral Good (CR 11)
Armor Class 13
Hit Points 71 (11d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)8 (-1) 8 (-1)8 (-1)
Skills Acrobatics +6, Athletics +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +5

Possessions: 150 pp. Jet (40 gp). Deep green spinel (40 gp). Sardonyx (70 gp). Freshwater pearl (5 gp). Amethyst (40 gp). Onyx (70 gp). Blue star sapphire (900 gp).


Social Check DCs


Adrik Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is braided into rings. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Adrik was raised in a hard working conservative environment. A gifted student he started as a Engraver, but he got bored and became a Mortician. He used his abilities to travel the world and help people.

Motivation: Expand his business.

Ideals: Philantrophist. Flaws: Insane, Antagonistic. Bonds: Poor, Job. Occupation: Mortician

Voice: Complex vocabulary, royal

Attributes [hide]

Adrik Hammerstone, Male Dwarf Warrior 8
Medium (4'2") Dwarf, True Neutral (CR 8)
Armor Class 10
Hit Points 99 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 20 (+5)18 (+4) 12 (+1)7 (-2)
Skills Intimidation +1, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Druidic, Aquan, Goblin
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4

Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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