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NPC Generator

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Advanced [show]


Great Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is well dressed, but even with his fine clothing he looks run-down. His lavender fur is thinning but still full. He wears crescent spectacles with a black brim.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.

Motivation: He's attracted to the PC; and wants a kiss

Flaws: Disease. Bonds: Adventurer, Slave, Has a crush. Occupation: Animal Trainer

Voice: Indian accent

Attributes [hide]

Great Thunder, Male Tabaxi Commoner 18
Medium (6'10") Tabaxi, Lawful Good (CR 18)
Armor Class 13
Hit Points 50 (18d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 10 (+0)12 (+1) 12 (+1)14 (+2)
Skills Deception +8, History +7
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +6 / 5d6+0, Ranged +9 / 5d6+3, Grapple +3

Possessions: 1200 pp. Peridot (30 gp). Sard (30 gp). Brown diamond (2000 gp). Golden yellow topaz (1500 gp). Violet garnet (1500 gp). Clear bright green emerald (2000 gp). Sardonyx (30 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Naal Meliamne, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears long strands of sapphire and short yellow dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. With a patchy white beard and wild white hair. His green eyes lackadaisically let the world flow into them.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Naal hails from a village terrorized by giants. He has chosen to use the inheritance that was left to him frivolously. He used his abilities to travel the world and help people.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist. Bonds: Rich, Nature, Enemies. Occupation: Junk Dealer

Voice: Russian accent

Attributes [hide]

Naal Meliamne, Male Half-Elf Wizard 3
Medium (5'1") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 12 (+1)13 (+1) 6 (-2)17 (+3)
Skills Nature +3, Religion +3
Senses Passive Perception 8
Languages Common, Elven, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 200 gp. 1 Silk rope. 1 Bullseye lantern.


Social Check DCs


Aust Fahrend, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is light but he possesses many white ritualistic tattoos. He wears a tight fitting violet shirt and pants. His hair is brown and very short. His brown eyes have a joyful gleam in them most of the time.

Personality: He is fixated on the number 14. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At some point he was captured by goblins and was tortured. After several years of this he finally managed to escape. He left for the north, certain he would find work there.

Motivation: A deep hatred of goblins; and many goblins want him driven away

Flaws: Insane. Bonds: Poor, Slave, Enemies, Immigrant. Occupation: Miner

Voice: Sighs a lot, exhausted

Attributes [hide]

Aust Fahrend, Male Half-Elf Druid 1
Medium (5'2") Half-Elf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)8 (-1) 13 (+1)10 (+0)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Makaria Vigil, Female Tiefling [Permalink]

Personal [hide]

Description: An older woman who is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured, she is not a threatening figure. Her chestnut hair is kept up in a ponytail inside a top hat. She has a tattooed face.

Personality: She is calm most of the time but flees social interaction. As long as the job gets done she does not care how it got done.

History: She was born the only child of a wealthy merchant. Makaria was born on a far southern island where she grew up under the tutelage of her mother, an expert Actor. She left for the south, certain she would find work there.

Motivation: Nothing but the best is good enough for her; and retire the richest woman in the south

Ideals: Professionalism, Entrepeneur. Flaws: Shy. Bonds: Poor, Immigrant. Occupation: Actor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Makaria Vigil, Female Tiefling Warlock 7
Medium (4'8") Tiefling, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)16 (+3) 12 (+1)18 (+4)
Skills Intimidation +7, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Draconic, Giant, Gnome
Attacks Melee +3 / 2d8+0, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222200

Possessions: 5000 sp. A roughly beaten golden orb (120 gp). Sapphire pendant on gold chain (1300 gp). Old masterpiece painting (700 gp). Gold and topaz bottle stopper cork (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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