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Advanced [show]


Mastema Wish, Female Tiefling [Permalink]

Personal [hide]

Description: This woman likes to wear ponchos typically of a light green in addition to tight pants. She has a penchant for wearing a ring with an oversized aquamarine on her right hand. She wears her purple hair up. She is baby faced.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not trust anyone and sleeps with one eye open.

History: Mastema was raised in a hard working conservative environment. Her father took her hunting and taught her how to get in the mind of other creatures. She has built up a small fortune and can afford her own way.

Motivation: Wants to raise her children well; and to unite with her sister

Ideals: Joker. Flaws: Insomniac. Bonds: Rich, Job, Nature, Family. Occupation: Sailor

Voice: Scottish accent

Attributes [hide]

Mastema Wish, Female Tiefling Wizard 6
Medium (5'4") Tiefling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 28 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)16 (+3) 10 (+0)15 (+2)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Abyssal, Gnome, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oriff Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears baggy brown pantaloons and a grey scarf. Her chestnut hair has been sun bleached extensively. Her eyes, though not visible through her cowl, are green.

Personality: She is a Locksmith first and foremost. She believes firmly that knowledge should be universal. She believes the world needs to unite to get rid of goblins once and for all.

History: She was born on a small isolated farm. As a young adult she joined a group advocating for an improvement in Dwarven conditions. She tends to her Locksmith job now, and dutifully fulfills any obligations she has.

Motivation: She wants nothing more than to rejoin the army; and a strong sense of loyalty to half-elven people

Flaws: Racist. Bonds: Job, Enemies, Nature, Military. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Oriff Holderhek, Female Dwarf Cleric 9
Medium (3'11") Dwarf, Chaotic Good (CR 9)
Armor Class 11
Hit Points 69 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)14 (+2) 16 (+3)10 (+0)
Skills Athletics +4, Insight +6
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Celestial
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 1100 gp. Silver-plated steel longsword with jet jewel in hilt (100 gp). An abacus with copper, silver and gold markers (140 gp). Black velvet mask with numerous citrines (140 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eida Strongbones, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a red tunic with white highlights, and long tan pants that bunch up around her shoes. Her moppish golden hair is in a traditional bowl cut. She has hazel eyes and a red hat with a white feather.

Personality: Confrontational and typically high on some drug or another. She uses divination through singing.

History: Eida was raised in a hard working conservative environment. Like her mother and her brother before her, after school she went straight into learning to become a Jeweler. She has taken up work as a Jeweler and fed both sides of the war false information with the goal of increasing casualties.

Motivation: Wants to open a new tavern; and she's in love

Ideals: Gifted. Flaws: Addict, PTSD. Bonds: Job, Has a crush. Occupation: Jeweler

Voice: German accent

Attributes [hide]

Eida Strongbones, Female Halfling Expert 5
Small (3'2") Halfling, Chaotic Good (CR 5)
Armor Class 13
Hit Points 35 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 17 (+3)16 (+3) 11 (+0)12 (+1)
Skills History +6, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Halfling, Auran, Gnome, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tricking Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'7" has a big stupid grin on his face most of the time. He wears skinny pants and wears a pastel and grey robe with the hood down. His fur is cut close to his head. He has a tattooed face.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He invites people to come help in his community garden.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tricking fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Fighting. Flaws: Antagonistic. Bonds: Military, Religious. Occupation: Farmer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Tricking Mirror, Male Tabaxi Rogue 7
Medium (5'7") Tabaxi, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 34 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)13 (+1) 16 (+3)15 (+2)
Skills Investigation +4, Medicine +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 90000 cp. Coral (90 gp). Chalcedony (80 gp). Rock crystal (80 gp).


Social Check DCs

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