Nemeia Pursuit, Female Tiefling [Permalink]
Personal [hide]
Description: She has a large green mantle and cape that has been intricately interwoven into her grey robe, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. Her hair is short and silver. Her black eyes peer out from beneath her small green hat.
Personality: Always inclined to offer people food she seems plenty friendly. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Nemeia took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Wants to work out more often; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Philantrophist, Joker, Athletic. Flaws: Antagonistic. Bonds: Nature. Occupation: Beggar
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 5)
Armor Class 9
Hit Points 26 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Druidic, Orc
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +3
Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tawar Asheton, Female Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She prefers to wear black clothing when she does not wear armor. Her long chestnut hair is drawn into a two foot long braid. Her eyes are gray.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: The child of southern immigrants she idolized her mother. A few years later when the west was not economically sound they moved to her current location. After a long history of fighting, Tawar and her spouse have recently divorced.
Motivation: Doesn't want to be a Banker and was forced into it by her family; and regain custody of her daughter
Ideals: Opinionated. Flaws: Shy, Antagonistic. Bonds: Immigrant, Family. Occupation: Banker
Voice: Farmer accent
Attributes [hide]
Medium (5'1") Half-Orc, Neutral Good (CR 7)
Armor Class 13
Hit Points 3 (7d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 17 (+3) | 7 (-2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Ignan, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 3 | 2 | 1 |
Possessions: 9000 sp. Lapis lazuli (7 gp). Black pearl (300 gp). 1 Minor magic item.
Kellen Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He is typically in his Spy uniform. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has moderate length red hair. His eyes are amber and he is always smoking a pipe.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a white middle class family as the only child. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He used his abilities to trick people and travel the world for free.
Motivation: He is a bit of a kleptomaniac; and a rival would like him out of the picture
Flaws: Antagonistic, Mundane. Bonds: Job, Criminal record. Occupation: Spy
Voice: Russian accent
Attributes [hide]
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
Beloril Balderk, Male Dwarf [Permalink]
Personal [hide]
Description: This man wears just a brown suit. He is muscular with a powerful set of arms. He has styled his auburn hair well, parting it to the right. He has several tiny opal earrings on each ear.
Personality: He likes to make people angry or surprised. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: From birth he was tutored by a cruel and relentless mentor. His homeland was ravaged by war and he spent much of his life rebuilding it. He now mingles about in high society.
Motivation: He's repulsed by the PC; and he has money and likes to spend it
Ideals: Joker. Flaws: Antagonistic, PTSD. Bonds: Rich, Mentor. Occupation: Ploughman
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Good (CR 12)
Armor Class 8
Hit Points 65 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 16 (+3) | 15 (+2) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Infernal, Abyssal
Attacks Melee +3 / 3d10-1, Ranged +2 / 3d10-2, Grapple -1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 | 5 |
Possessions: 1000 gp. Rose (50 gp). Alexandrite (1500 gp). Chalcedony (50 gp). Obsidian (5 gp). Red spinel (150 gp). Blue sapphire (1000 gp). Golden yellow topaz (1500 gp). Red spinel (150 gp). Moss agate (5 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

