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NPC Generator

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Lvl.
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Advanced [show]


Sannl Broodfist, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she has a large grey mantle and cape that has been intricately interwoven into her black robe. Her white hair is drawn into a tight pony tail with a cross scrunchie. Her face is covered beneath a completely black helmet.

Personality: She is a Gardener first and foremost. She believes firmly that knowledge should be universal. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother was a soldier and died while she was still young. Sannl was left her mother's suit of armor and trained in its use and care. She tends to her Gardener job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job.

Flaws: Mundane. Bonds: Job, Slave, Military. Occupation: Gardener

Voice: Excited and jittery

Attributes [hide]

Sannl Broodfist, Female Dwarf Expert 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 10 (+0)13 (+1) 9 (-1)13 (+1)
Skills Athletics +1, History +3
Senses Passive Perception 9
Languages Common, Dwarven, Druidic
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Art Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has orange fur. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: He was always a brilliant, if unscrupulous mind. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has achieved small success as a Guard.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Artistic, Logical. Flaws: Insane. Bonds: Rich, Job, Family. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Art Of Claws, Male Tabaxi Rogue 5
Medium (6'8") Tabaxi, Lawful Evil (CR 5)
Armor Class 12
Hit Points 23 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)10 (+0) 12 (+1)14 (+2)
Skills Sleight of Hand +5, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 3000 sp.


Social Check DCs


Purson Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His black hair is thinning but still full. His fierce red eyes like to dwell on things.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He believes the world needs to unite to get rid of goblins once and for all.

History: The child of western immigrants he idolized his father. Over the years he perfected his riding and shooting skills. He moves from town to town, unable to find a place to settle.

Motivation: A deep hatred of goblins; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Poor, Enemies, Immigrant, Nature. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Purson Haunted, Male Tiefling Wizard 1
Medium (6'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 15 (+2)10 (+0) 13 (+1)10 (+0)
Skills Insight +3, Investigation +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp.


Social Check DCs


Myria Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: She has a missing left leg. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She has silver hair. She has gray eyes and a white hat with a black feather.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. The war was a terrible time for her, and Myria does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: She feels kind of lost in life; and she wants to meet her childhood hero

Ideals: Joker. Flaws: Depressed. Bonds: Military. Occupation: Sailor

Voice: Spits words with contempt

Attributes [hide]

Myria Bigheart, Female Halfling Warrior 5
Small (3'1") Halfling, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 20 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Deception +4, Investigation +4
Senses Passive Perception 11
Languages Common, Halfling, Draconic
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 20000 cp. Star ruby (1400 gp). Red garnet (40 gp). Alexandrite (1500 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs

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