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NPC Generator

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Advanced [show]


Pallabar Oomtrowl, Male Gnome [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears light armors faded through time and improper care. His chestnut hair is slicked back into a classic pompadour. He has a dull look in his gray eyes.

Personality: He is business-like. He takes instructions and follows them to the letter. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the west his family was never financially stable. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. During his travels, Pallabar and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Pallabar discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Pallabar fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Athletic, Professionalism. Bonds: Poor, Religious. Occupation: Stableman

Voice: Eastern European accent

Attributes [hide]

Pallabar Oomtrowl, Male Gnome Monk 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)16 (+3) 15 (+2)7 (-2)
Skills Arcana +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Abyssal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Qemuel Open, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a black cloak and cross-gartered violet stockings. His blue hair is kept up in a ponytail inside a top hat. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He moved from fad to fad and when he turned 15 he discovered poetry. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Ideals: Artistic. Flaws: Insane, Disease, Secretive. Bonds: Slave. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Qemuel Open, Male Tiefling Rogue 5
Medium (5'5") Tiefling, Lawful Good (CR 5)
Armor Class 10
Hit Points 38 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)15 (+2) 7 (-2)9 (-1)
Skills Acrobatics +3, Survival +1
Senses Passive Perception 8
Languages Common, Ignan, Draconic
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 800 gp. Coral (60 gp). Fire opal (800 gp). Chrysoberyl (60 gp).


Social Check DCs


Harriet High-hill, Female Halfling [Permalink]

Personal [hide]

Description: She wears dull red sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed hand crossbow, just in case. She carries with her a set of hand crossbows on her belt, each one with a topaz on the hilt. Her hair is short and chestnut. Her eyes are blue.

Personality: She is witty, but her monotone delivery comes off as unnerving She is lazy, self-centered, vain, and jealous.

History: A child with a great deal of singing talent her parents made sure she got the chance to thrive. She made a point of taking high paying jobs and getting most of it up front. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She wants to meet her childhood hero; and a need for knowledge about a nearby landmark

Ideals: Fighting, Joker, Artistic. Flaws: Selfish. Bonds: Adventurer. Occupation: Carter

Voice: Spits and sputters

Attributes [hide]

Harriet High-hill, Female Halfling Druid 3
Small (2'10") Halfling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 21 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)16 (+3) 15 (+2)9 (-1)
Skills Sleight of Hand +2, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Terran, Draconic, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 20 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Nimble Buttons, Male Tabaxi [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a pastel cloak and cross-gartered black stockings, and a wedding ring on his right hand. His fur is cinnamon and curly. His eyes are blue and he is always smoking a pipe.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was always a brilliant, if unscrupulous mind. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Logical. Flaws: Shy, Forgetful, Insane. Bonds: In love. Occupation: Guard

Voice: Italian accent

Attributes [hide]

Nimble Buttons, Male Tabaxi Cleric 9
Medium (5'2") Tabaxi, Neutral Good (CR 9)
Armor Class 14
Hit Points 42 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)14 (+2) 11 (+0)18 (+4)
Skills Deception +7, Sleight of Hand +7
Senses Passive Perception 10
Languages Common, Ignan, Terran
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 120 pp.


Social Check DCs

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