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NPC Generator

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Advanced [show]


Mugrunden Pyraxtallinost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears an entirely green suit with brown socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. His green crest is thinning but still full. He is baby faced.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: The child of northern immigrants he idolized his mother. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has decided he is irredeemable

Ideals: Optimist, Persistence. Flaws: Greedy. Bonds: Criminal record, Immigrant. Occupation: Bellfounder

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Mugrunden Pyraxtallinost, Male Dragonborn Wizard 6
Medium (6'2") Dragonborn, True Neutral (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 15 (+2)16 (+3) 11 (+0)15 (+2)
Skills Arcana +6, Perception +3
Senses Passive Perception 13
Languages Common, Undercommon, Giant, Draconic
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144332000

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many green ritualistic tattoos. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair is red and very short. He has a tattooed face.

Personality: Confrontational and typically high on some drug or another. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Gifted from a young age, Gunter studied abroad. A freak accident while working with his Sage mother left him crippled. He got away from his former life and has fallen to alcoholism.

Motivation: Doesn't want to be a Cook and was forced into it by his family; and find a way to reverse the transformation of his sister

Ideals: Optimist, Gifted. Flaws: Addict, Disease. Bonds: Family. Occupation: Cook

Voice: Low rumbling, strings words together

Attributes [hide]

Gunter Cornish, Male Human Aristocrat 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 14 (+2)13 (+1)
Skills Insight +4, Religion +4
Senses Passive Perception 12
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 1 Everburning torch.


Social Check DCs


Purban Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is constantly adorned with expensive silk clothing, often dyed in bright red and brown, and wears rings and necklaces with large, colorful gems. His brown hair has been sun bleached extensively. His gray eyes dart from person to person.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He also has developed a complete distrust of the Mercenary profession.

History: His father raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants a kiss; and balancing his hectic life and new mortician responsibilities is difficult

Ideals: Joker. Flaws: PTSD. Bonds: Rich, Job, Nature, Has a crush. Occupation: Mortician

Voice: Rhymes sentences (sorry)

Attributes [hide]

Purban Brightmoon, Male Halfling Aristocrat 1
Small (2'11") Halfling, Lawful Good (CR 1)
Armor Class 15
Hit Points 12 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 18 (+4)13 (+1) 15 (+2)9 (-1)
Skills Nature +3, Perception +4
Senses Passive Perception 14
Languages Common, Halfling, Draconic
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 600 sp. 1 Masterwork Light wooden shield.


Social Check DCs


Pelt In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'4". He is renowned for his bright brown suits and hats, and his gloved hand is found clutching a nunchaku. His lavender fur is lengthy. His yellow eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Sold as a small child to a brothel owner, Pelt was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: He's in love; and wants to work out more often

Ideals: Joker, Optimist, Athletic. Bonds: Mentor, Has a crush. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Pelt In the Morning, Male Tabaxi Sorcerer 7
Medium (6'4") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)8 (-1) 11 (+0)10 (+0)
Skills Investigation +2, Medicine +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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