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Advanced [show]


Seven Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her orange fur down. She wears a mask on her face.

Personality: She is erratic and paranoid. She believes illithids are coming to abduct people. She is obsessed with a lost civilization.

History: Seven hails from a village terrorized by illithids. She struck it rich when she found rare goods in large quantities. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Her relatives are trying to arrange a marriage; and regain custody of her daughter

Flaws: Disease. Bonds: Enemies, Adventurer, Rich, Family. Occupation: Navigator

Voice: Uses lots of figures of speech

Attributes [hide]

Seven Grass, Female Tabaxi Ranger 3
Medium (5'7") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Medicine +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. Eye agate (13 gp). Star rose quartz (80 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Rosalind Wedgwood, Female Human [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a simple burlap shirt and baggy pants. She conceals her hand crossbow with her veritable burlap sack of a shirt. She wears her golden hair down. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Rosalind isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a white middle class family as the only child. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. She has built up a small fortune and can afford her own way.

Motivation: She seems to be bored by most things; and regain custody of her daughter

Ideals: Impeccable. Flaws: Mundane. Bonds: Rich, Criminal record, Family. Occupation: Merchant

Voice: Soothing and warm

Attributes [hide]

Rosalind Wedgwood, Female Human Aristocrat 1
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 11 (+0)14 (+2) 12 (+1)15 (+2)
Skills Persuasion +4, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 300 sp.


Social Check DCs


Silaqui Bohm, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She carries with her a set of daggers, each one with a jet on the hilt. She only wears one on her belt and the other on her back. She wears her hair in dreadlocks. Her eyes are a pleasant blue.

Personality: She is fixated on the number 81. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Born to a Fisher, her mother struggled to pay the bills. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Dragonborn artifacts is her passion; and she desires power and/or immortality

Ideals: Fighting. Flaws: Insane. Bonds: Adventurer, Religious, Poor. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Silaqui Bohm, Female Half-Elf Cleric 5
Medium (5'8") Half-Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)12 (+1) 8 (-1)16 (+3)
Skills Acrobatics +5, History +4
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp.


Social Check DCs


Cairn Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a green armored body suit, with a simple brown line shooting up and back down. He wears a small hat to cover his moderate length purple hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Cairn hails from a village terrorized by brigands. In his 16th year, his parents were killed by a brigands raid, leaving Cairn alone in the world. After a stint in an orphanage, he was adopted. He used his abilities to travel the world and help people.

Motivation: Someone believes him a fraud; and many brigands want him driven away

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Enemies. Occupation: Doctor

Voice: Speaks with a cold

Attributes [hide]

Cairn Integrity, Male Tiefling Barbarian 2
Medium (5'0") Tiefling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 26 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 17 (+3)10 (+0)
Skills Nature +2, Performance +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 4000 cp. 1 Masterwork Light steel shield.


Social Check DCs

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