Raer Rothenel, Male Elf [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing a long, blue, dusty cloak. His hair is long and brown with streaks of black, and is pulled back with small blue clips. His beard is black, braided, and well cared for. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: Gifted from a young age, Raer studied abroad. Raer was born on a far eastern mountains where he grew up under the tutelage of his mother, an expert Cartwright. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Ideals: Joker, Gifted. Flaws: Shy. Bonds: Immigrant, Adventurer. Occupation: Cartwright
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Giant, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
Possessions: 700 sp.
Aerdeth Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears a violet shirt with thin tan vertical stripes and white pants. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His eyes, though not visible through his cowl, are violet.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Aerdeth was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Secretive, Hedonist. Bonds: Adventurer, Poor, Mentor. Occupation: Fortune-teller
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 15 (+2) | 6 (-2) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Giant
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 2 | 2 | 2 | 0 | 0 |
Possessions: 200 gp.
Ernest Clive, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of nunchakus on his belt, each one with a jet on the hilt. He has moderate length white hair. He has hazel eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He believes the world needs to unite to get rid of dire rats once and for all.
History: Born to a Slave Trader, his mother struggled to pay the bills. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature nunchaku.
Motivation: He's looking for his big break; and his name or reputation has been wronged in the past by dire rats, and he desires to right it
Ideals: Fighting. Bonds: Guardian, Enemies, Poor, Adventurer. Occupation: Server
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 8 (-1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Halfling, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).
Stannor Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He likes to wear ponchos typically of a light white in addition to tight pants. He has moderate length chestnut hair. He tend to wears goggles to shield his eyes.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Stannor hails from a village terrorized by dire rats. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting dire rats, the young Stannor began to lead the lost caravan. He is searching for what he claims is his rightful reward.
Motivation: Wishes to resurrect an old love; and he wants revenge against dire rats
Ideals: Athletic, Entrepeneur. Flaws: Shy. Bonds: Enemies, Adventurer, In love. Occupation: Barrister
Voice: Eastern European accent
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 16)
Armor Class 15
Hit Points 106 (16d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 18 (+4) | 15 (+2) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan
Attacks Melee +4 / 4d10-1, Ranged +9 / 4d10+4, Grapple +4
Possessions: 7000 gp. Amethyst (110 gp). Freshwater pearl (8 gp). Moss agate (8 gp). Sardonyx (80 gp). Black star sapphire (1300 gp). Amethyst (110 gp). Fire opal (1300 gp). Golden yellow topaz (1400 gp). Peridot (80 gp).
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Their contribution stands as a beacon of hope for all adventurers!


