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NPC Generator

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Advanced [show]


Crampernap Maekkelferce, Male Gnome [Permalink]

Personal [hide]

Description: He wears tan leather gloves, a tan jacket, and tight pants. His skin is fair and his fingers are delicate and long. He sports a flattop hair cut. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Aggressive, abrasive, and angry, Crampernap embodies much of what other species detest in the Gnomes. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the north, but his parents moved at a very young age to the south. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He left for the north, certain he would find work there.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a deep hatred of dire rats

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Immigrant, Debt, Enemies. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Crampernap Maekkelferce, Male Gnome Warrior 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Religion +2, Stealth +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Anne Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is light but she possesses many green ritualistic tattoos. She wears a red wide-brimmed hat and red clothes. Her auburn hair is cut short with large spiked bangs in the front. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: Stoic and calm, she prefers to meditate than take action. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Through the years after Anne was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Anne's mother didn't care for her much, and the feeling was mutual. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.

Motivation: She desires power and/or immortality; and she is wracked by social anxiety

Ideals: Disciplined, Joker. Flaws: Antagonistic, Fearful. Bonds: Adventurer. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Anne Goldfound, Female Halfling Expert 5
Small (2'9") Halfling, Neutral Good (CR 5)
Armor Class 14
Hit Points 24 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 11 (+0)8 (-1) 14 (+2)17 (+3)
Skills Arcana +2, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 2d4-2, Ranged +6 / 2d4+3, Grapple +3

Possessions: Black star sapphire (1300 gp). Chrysoprase (40 gp). Jet (60 gp).


Social Check DCs


Griselda Marley, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is wearing a long, brown cloak. Her silver hair has been sun bleached extensively. She wears round tiny glasses practically rammed into her face.

Personality: Always inclined to offer people food she seems plenty friendly. She never wears the same outfit twice, unless she absolutely has to.

History: She was raised in a desert tribe. Over the years she perfected her riding and shooting skills. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and to protect her home

Ideals: Philantrophist, Artistic. Bonds: Nature, Criminal record, Guardian. Occupation: Spy

Voice: Voice breaks

Attributes [hide]

Griselda Marley, Female Human Warlock 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 12 (+1)17 (+3) 17 (+3)16 (+3)
Skills Athletics +3, Medicine +5
Senses Passive Perception 13
Languages Common, Abyssal, Druidic, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Kallista Sorrow, Female Tiefling [Permalink]

Personal [hide]

Description: She wears green painted combat armor at almost all times, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'11" when asserting herself. Her purple hair is lengthy and is close to two feet long. She has a tattooed face.

Personality: She is happy with her job as a Bricklayer. She turns her eye from what people do, preferring to live and let live. She is obsessed with her god.

History: Her parents moved while she was still in utero so she is the first generation to be born here. While studying, she fell in love. They married and had a son. She ran away from her former home and has been making her living as a Bricklayer for the past few years.

Motivation: Further expansion of business; and expand her business

Bonds: Job, Religious, Immigrant, In love. Occupation: Bricklayer

Voice: Loud with bravado

Attributes [hide]

Kallista Sorrow, Female Tiefling Wizard 7
Medium (4'11") Tiefling, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 42 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)13 (+1) 15 (+2)16 (+3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124432

Possessions: 11000 sp. Emerald (1500 gp).


Social Check DCs

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