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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Beast Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: An older man who wears baggy pastel pantaloons and a tan scarf, he is not a threatening figure. His fur is greying and his face has many wrinkles. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: His father raised him in a mountain cabin. There was a wharf not far from home where he often wandered off to fish. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To share knowledge with the world.

Ideals: Fighting, Logical. Flaws: Addict, Shy. Bonds: Nature. Occupation: Farmer

Voice: Scandinavian accent

Attributes [hide]

Beast Candle, Male Tabaxi Sorcerer 2
Medium (6'9") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 12 (+1)14 (+2) 13 (+1)13 (+1)
Skills Animal Handling +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 40 gp. 2 Smokesticks.


Social Check DCs


Dynamic Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a husky man, who prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His cinnamon fur is drawn into a tight pony tail with a rose scrunchie. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He comes from a rich southern family. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.

Motivation: He is unsatisfied with his job; and to reunite with his absent mother

Flaws: Antagonistic. Bonds: Rich, Job, Nature, Family. Occupation: Jeweler

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Dynamic Grass, Male Tabaxi Rogue 6
Medium (5'7") Tabaxi, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 15 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 8 (-1)17 (+3) 11 (+0)13 (+1)
Skills Deception +4, Religion +6
Senses Passive Perception 10
Languages Common, Sylvan, Draconic, Undercommon
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4

Possessions: 110 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Naal Iranapha, Male Elf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a tan and black handkerchief worn on his right side. His long chestnut hair reaches down to his waist. His gray eyes dart from person to person.

Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. He also hits on women, regardless of circumstances.

History: Naal hails from a village terrorized by dire rats. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.

Motivation: Several ex partners dislike his way of doing things and want revenge; and dragonborn compassion

Ideals: Athletic. Flaws: Racist. Bonds: Has a crush, Enemies, Job. Occupation: Animal Trainer

Voice: Speaks through clenched teeth

Attributes [hide]

Naal Iranapha, Male Elf Expert 3
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 15
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)20 (+5) 12 (+1)13 (+1) 10 (+0)15 (+2)
Skills History +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5

Possessions: 1600 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Henry Milton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male tends to wear a brown poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. His red hair is well kept and his bushy mustache is tapered upwards at the ends. This green eyed westerner is not easily forgotten.

Personality: He is calm most of the time but flees social interaction. He is a font of random trivia from the lore and stories he has discovered

History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.

Motivation: He's in love; and wants his loneliness to end

Ideals: Logical. Flaws: Shy, Insomniac. Bonds: Nature, Has a crush. Occupation: Guard

Voice: High pitched and raspy

Attributes [hide]

Henry Milton, Male Human Aristocrat 11
Medium (6'1") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 70 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)9 (-1) 13 (+1)12 (+1)
Skills Insight +5, Religion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2

Possessions: 1600 gp. Alexandrite (600 gp). White opal (500 gp). Lapis lazuli (13 gp). Obsidian (13 gp). Alexandrite (600 gp). Jade (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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