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NPC Generator

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Advanced [show]


Sapply Timbers, Male Gnome [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a robe, a symbol of death around his neck, and a scimitar on his belt. He wears a feathered hat to cover his moderate length white hair. He has gleaming, smiling hazel eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is able to make almost anything out of random pieces of junk.

History: He was born several months after his mother was called into army service. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted arcane powers by his dying brother.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting, Gifted. Flaws: Insomniac, PTSD. Bonds: Military. Occupation: Roofer

Voice: Pirate accent

Attributes [hide]

Sapply Timbers, Male Gnome Druid 14
Small (3'7") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 110 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)15 (+2) 15 (+2)13 (+1)
Skills Arcana +7, Athletics +5
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Ignan
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15655443

Possessions: 900 pp. 1 Medium magic item.


Social Check DCs


Gomory Kent, Male Human [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep grey leather and dull green iron scale mail, and carries shortspears. His blonde hair, when down, is lengthy. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the necromantic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted necromantic powers by his dying sister.

Motivation: He feels that his past leaves him morally obligated to help; and he wants nothing more than to rejoin the army

Ideals: Fighting, Disciplined, Gifted. Flaws: Forgetful. Bonds: Military. Occupation: Doctor

Voice: Middle-eastern accent

Attributes [hide]

Gomory Kent, Male Human Barbarian 1
Medium (6'1") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)13 (+1) 14 (+2)9 (-1)
Skills Deception +1, Religion +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 70 gp. Chrysoberyl (40 gp).


Social Check DCs


Theirastra Iranapha, Female Elf [Permalink]

Personal [hide]

Description: She is a physically imposing light-skinned woman. She wears a tan shirt, with a yellow mid length skirt with yellow tights and flats, usually wearing a coat over them. She has styled her white hair well, parting it to the left. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her father raised her in a mountain cabin. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. Being a Laborer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has a crush on the local Butcher; and she has comitted a past crime that haunts her to this day

Ideals: Disciplined. Bonds: Adventurer, Nature, Criminal record, Has a crush. Occupation: Laborer

Voice: German accent

Attributes [hide]

Theirastra Iranapha, Female Elf Commoner 3
Medium (5'0") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)13 (+1) 9 (-1)10 (+0)
Skills Deception +2, Stealth +5
Senses Passive Perception 9
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Salanop Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'6", this woman wears a large hat to cast shadows over her face and wears ponchos to better hide her body. She keeps her long black hair kept up in a rat tail. She has blue eyes.

Personality: While she acts the brute, she is far gentler than she would appear. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Salanop grew up listening to her mother's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited her well, and with each successful project, she earned more gold and more respect from her peers. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends; and wants to have a good time and be beloved

Ideals: Fighting, Optimist. Bonds: Adventurer, Job. Occupation: Bellfounder

Voice: Cold and demanding tone

Attributes [hide]

Salanop Maekkelferce, Female Gnome Bard 4
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 13
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)14 (+2) 13 (+1)17 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Giant, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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