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NPC Generator

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Advanced [show]


Diggory Darlington, Male Human [Permalink]

Personal [hide]

Description: He wears just a brown suit. He is bristling with hidden weapons, mostly bastard swords and glaives. His hair is cut close to his head. He has violet eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Diggory hails from a village terrorized by goblins. His first spouse was a Cartwright, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He used his abilities to trick people and travel the world for free.

Motivation: Several ex partners dislike his way of doing things and want revenge; and an old rival family wants him found

Ideals: Optimist. Flaws: Mundane. Bonds: Criminal record, Enemies, Family. Occupation: Courier

Voice: Aggressive tone

Attributes [hide]

Diggory Darlington, Male Human Warlock 11
Medium (6'2") Human, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 82 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 15 (+2)7 (-2) 15 (+2)13 (+1)
Skills Nature +2, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Black velvet mask with numerous citrines (60 gp).


Social Check DCs


Trail In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is wearing colorful clothing, dressed as a Carter. She has done her best to style her beige fur to look like a famous performer. Her blue eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She is a Hag in disguise. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She then took over the family business and is one of the better Carter for hire.

Motivation: She desires power and/or immortality; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable. Flaws: Addict, Hedonist. Bonds: Adventurer, Job. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Trail In Woods, Female Tabaxi Monk 5
Medium (5'8") Tabaxi, Neutral Evil (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 7 (-2)14 (+2) 12 (+1)9 (-1)
Skills Animal Handling +4, Religion +5
Senses Passive Perception 11
Languages Common, Terran, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1

Possessions: 100 pp.


Social Check DCs


Sybil Moreno, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears a grey collared shirt and tan skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. Her brown hair is well kept. Her gray eyes dart from person to person to random spaces in the air.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She believes the world needs to unite to get rid of illithids once and for all.

History: Sybil was raised in a hard working conservative environment. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her father impaled in their home, and her mother beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has drifted from career to career and currently works as a Stableman.

Motivation: To find somewhere to settle down; and many illithids want her driven away

Flaws: Insomniac, Fearful, Mundane. Bonds: Enemies, Job. Occupation: Stableman

Voice: Nasally tone

Attributes [hide]

Sybil Moreno, Female Human Fighter 1
Medium (4'8") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sarah Ramsay, Female Human [Permalink]

Personal [hide]

Description: An older woman who wears a grey vest with golden trim over her white shirt. Her black leather gloves and pants are well-kept, and her grey boots flare out at the collars, she is not a threatening figure. She wears a deerstalker hat to hide her balding. Her otherwise smooth face is marked with small tiny scars.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She is a font of random trivia from the lore and stories she has discovered

History: She was born the only child of a wealthy merchant. At a young age both her parents were killed in an accident. Her uncle (a powerful person with enemies on both sides of the law) took her in and had her trained in basic self defense. Recently she has begun working with bootleggers and crooks.

Motivation: She wants nothing more than to rejoin the army; and she is a bit of a kleptomaniac

Ideals: Logical, Entrepeneur. Flaws: Cynical. Bonds: Criminal record, Military. Occupation: Bricklayer

Voice: Complex vocabulary, royal

Attributes [hide]

Sarah Ramsay, Female Human Expert 1
Medium (4'11") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)5 (-3) 12 (+1)14 (+2)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp.


Social Check DCs

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