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NPC Generator

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Advanced [show]


Arara Othronus, Female Elf [Permalink]

Personal [hide]

Description: This late middle aged woman is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft grey waves gently in the breeze and is in decent physical shape. She wears a Stetson hat to hide her balding. She is baby faced.

Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Her religion dominates her actions; and she has money and likes to spend it

Ideals: Optimist, Fighting, Entrepeneur. Bonds: Rich, Religious. Occupation: Barkeep

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Arara Othronus, Female Elf Barbarian 2
Medium (4'10") Elf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 12 (+1)16 (+3) 13 (+1)14 (+2)
Skills Medicine +3, Stealth +4
Senses Passive Perception 11
Languages Common, Elven, Ignan, Dwarven, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Purban Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down, and sports empty pouches on his belt. His white hair is braided into rings. This gray eyed westerner is not easily forgotten.

Personality: Purban is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Purban would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has since lost track of the people in his past.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and expand his business

Ideals: Extrovert, Fighting. Bonds: Military, Family, Job. Occupation: Shepherd

Voice: Jamaican accent

Attributes [hide]

Purban Strongbones, Male Halfling Druid 6
Small (3'3") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 27 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 12 (+1)11 (+0) 8 (-1)12 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs


Cairn Agility, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is white and curly. He tend to wears goggles to shield his eyes.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He got into the Ploughman business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Ploughman work with an outfit from a few towns over. Ploughman work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor.

Ideals: Fighting, Athletic. Flaws: Racist. Bonds: Job, Rich. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

Cairn Agility, Male Tiefling Cleric 5
Medium (6'9") Tiefling, Neutral Evil (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 8 (-1)10 (+0) 15 (+2)17 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 600 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Bucklal Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear white pants and tee shirts. He wears a deerstalker hat to hide his balding. He has amber eyes.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Herbalist work with an outfit from a few towns over. Herbalist work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Nothing but the best is good enough for him; and wants to open a new tavern

Ideals: Impeccable. Flaws: Fearful, Disease. Bonds: Job, Adventurer. Occupation: Herbalist

Voice: Speaks with lips pursed

Attributes [hide]

Bucklal Strongbones, Male Halfling Commoner 11
Small (3'3") Halfling, True Neutral (CR 11)
Armor Class 10
Hit Points 53 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)12 (+1) 13 (+1)9 (-1)
Skills Acrobatics +3, Persuasion +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +3

Possessions: 400 gp. Alexandrite (700 gp).


Social Check DCs

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