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NPC Generator

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Advanced [show]


Donella Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a well pressed and immaculate suit (or dress). She wears her blonde hair up. Her fierce amber eyes like to dwell on things.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the east was not economically sound they moved to her current location. She left for the west, certain she would find work there.

Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions

Ideals: Optimist, Entrepeneur. Bonds: Rich, Immigrant, Religious. Occupation: Slave Trader

Voice: Pronounces O like U

Attributes [hide]

Donella Scheppen, Female Gnome Cleric 11
Small (3'1") Gnome, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 106 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 19 (+4)12 (+1) 14 (+2)13 (+1)
Skills Nature +5, Perception +6
Senses Passive Perception 16
Languages Common, Gnome, Auran
Attacks Melee +2 / 3d8-2, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 1300 gp. Gold and topaz bottle stopper cork (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Cloth of gold vestments (170 gp). A silver and pearl hairclip (10 gp). Large well-done wool tapestry (100 gp).


Social Check DCs


Tim Blyth, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. In his 17th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now travels the world, in search of power and loot.

Motivation: A need for knowledge about a nearby landmark; and a deep hatred of orcs

Ideals: Fighting. Flaws: Fearful. Bonds: Adventurer, Enemies. Occupation: Healer

Voice: Smoker's lung

Attributes [hide]

Tim Blyth, Male Human Fighter 1
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3

Possessions: 70 gp. A roughly beaten golden orb (110 gp). 1 Chain shirt.


Social Check DCs


Guy Axton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. Beneath his clothing is a huge mess of scar tissue. He has styled his red hair well, parting it to the right. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature bastard sword.

Motivation: He is a bit of a kleptomaniac; and he wants to meet his childhood hero

Flaws: Insomniac. Bonds: Slave, Guardian, Adventurer, Criminal record. Occupation: Layabout

Voice: Italian accent

Attributes [hide]

Guy Axton, Male Human Commoner 2
Medium (5'9") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 15 (+2)8 (-1) 11 (+0)13 (+1)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 330 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Nora TellPenny, Female Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has wavy red hair. Her gray eyes are passionate and lively.

Personality: She has always had a great fascination with Halfling culture. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Nora lived on a farm with her mother, near the main road leading to a nearby town. Before the accident, she was one of the most outspoken anti-Halfling activists. She was mortally wounded, saved by a kind and fast-acting Halfling doctor. She was granted arcane powers by her dying brother.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and to unite with her brother

Ideals: Joker, Gifted. Flaws: Racist. Bonds: Family, Criminal record. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Nora TellPenny, Female Halfling Cleric 6
Small (2'8") Halfling, Neutral Evil (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)16 (+3) 7 (-2)15 (+2)
Skills Persuasion +5, Religion +6
Senses Passive Perception 8
Languages Common, Halfling, Sylvan, Auran, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs

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