Burto Shadowquick, Male Halfling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears long strands of ruby and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His brown hair, when down, is lengthy. His green eyes dart from person to person.
Personality: He acts crazy and hedonistic. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature scythe.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Athletic. Flaws: Hedonist, Disease. Bonds: Rich, Adventurer. Occupation: Fortune-teller
Voice: Sleepy voice
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 41 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 | 1 |
Possessions: 10000 cp. 1 Minor magic item.
Syllin Withrethin, Female Elf [Permalink]
Personal [hide]
Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and sports empty pouches on her belt. Her chestnut hair is slicked back into a classic pompadour. Her gray eyes lackadaisically let the world flow into them.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She enjoys reading and quiet.
History: Her father raised her in a mountain cabin. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Logical. Flaws: Secretive. Bonds: Rich, Nature, Enemies. Occupation: Navigator
Voice: Sore throat, cough
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 9)
Armor Class 10
Hit Points 71 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 4 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oriel Cholmondeley, Female Human [Permalink]
Personal [hide]
Description: This dark-skinned female is wearing a long, brown, dusty cloak. She is tall, broad shouldered and powerfully built. Her black hair is cut short with large spiked bangs in the front. Her blue eyes are slightly larger than normal.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: When she was but 8 years old her parents immigrated from the south. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She moves from town to town, unable to find a place to settle.
Motivation: Marry her sister to traveling adventurers.
Flaws: Sensitive, Secretive. Bonds: Immigrant, Family. Occupation: Miller
Voice: Uses sign language
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 10)
Armor Class 9
Hit Points 31 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +3 / 3d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 |
Possessions: 1500 gp. Golden circlet with four aquamarines (1000 gp). Sapphire pendant on gold chain (1700 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (50 gp). Large well-done wool tapestry (200 gp). A silver and pearl hairclip (50 gp).
Aldous Roscoe, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is smooth and relatively long. He wears a mask on his face.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Aldous was born the youngest of three triplets. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Aldous grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Aldous. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it; and he is currently in port desperately looking for someone to get him out
Ideals: Joker. Bonds: Criminal record, Family, Rich, Slave. Occupation: Dilettante
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'4") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


