Antinua Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She wears blue leather gloves, a blue jacket, and tight pants. Her long red hair is drawn into a two foot long braid. She is baby faced.
Personality: Always inclined to offer people food she seems plenty friendly. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Her father raised her in a mountain cabin. She worked as a nervous Barber and found it very stressful. She now owns her own business.
Motivation: To protect her home; and she'd like to take her coworkers down a peg
Ideals: Philantrophist, Joker. Bonds: Nature, Job, Guardian. Occupation: Barber
Voice: Sounds elderly
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1 Banded mail.
Lone Of Wine, Female Tabaxi [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She keeps her long cinnamon fur kept up in a rat tail. Her copper eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is an amazing painter.
History: She was born to loving parents in a slum to the west. Lone was born on a far western island where she grew up under the tutelage of her father, an expert Spice Merchant. She moves from town to town, unable to find a place to settle.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to work out more often
Ideals: Gifted. Flaws: Addict, Greedy. Bonds: Immigrant, Poor. Occupation: Spice Merchant
Voice: Pronounces O like U
Attributes [hide]
Medium (4'9") Tabaxi, Chaotic Evil (CR 12)
Armor Class 9
Hit Points 124 (12d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 9 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 3d10+0, Ranged +3 / 3d10-1, Grapple +0
Possessions: 200 pp. Finely wrought small gold bracelet (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (80 gp). Brass mug with jade inlays (100 gp).
Xanaphia Floshem, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left arm. She wears a tan collared shirt and green skirt. She accessorizes with a pastel scarf around the waist and a strap diagonally across her shirt. She wears a wide-brimmed hat to hide her balding. She wears crescent spectacles with a black brim.
Personality: She likes to make people angry or surprised. She always tries to repair and not replace. It was this mentality that drove her into the Stableman business.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is compelled to act according to her religious beliefs; and her religion dominates her actions
Ideals: Persistence. Flaws: Antagonistic, Racist. Bonds: Religious. Occupation: Stableman
Voice: Can't modulate volume
Attributes [hide]
Medium (4'11") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 26 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 14 (+2) | 17 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Gnoll, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 12000 cp. 1 Antitoxin.
Cockaby Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Gnome, and stands approximately 3'2". He wears light armors faded through time and improper care, and his gloved hand is found clutching a quarterstaff. He has auburn hair. His eyes are likewise hazel.
Personality: He acts crazy and hedonistic. He has a minor phobia of water and hates getting wet.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Wishes to resurrect an old love.
Flaws: Hedonist, Fearful. Bonds: Military, In love. Occupation: Barrister
Voice: Irish accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 45 (4d12)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Halfling, Infernal, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
Possessions: Lapis lazuli (10 gp). Jet (50 gp). Tourmaline (50 gp). Rose (20 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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