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NPC Generator

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Advanced [show]


Chaedi Iathrana, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a yellow vest with golden trim over her white shirt. Her grey leather gloves and pants are well-kept, and her yellow boots flare out at the collars. She has a very tight haircut. She wears a mask on her face.

Personality: Eccentric and domineering, Chaedi will drive conversation. A true patriot, Chaedi would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Her father took her hunting and taught her how to get in the mind of other creatures. She bought a quarterstaff and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Military, Nature. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Chaedi Iathrana, Female Half-Elf Barbarian 5
Medium (4'9") Half-Elf, Neutral Evil (CR 5)
Armor Class 10
Hit Points 30 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)13 (+1) 5 (-3)11 (+0)
Skills Intimidation +3, Religion +4
Senses Passive Perception 7
Languages Common, Elven, Sylvan
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 20000 cp. Sardonyx (30 gp).


Social Check DCs


Anthony Merton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. Beneath his clothing is a huge mess of scar tissue. His auburn hair is braided into rings. His otherwise smooth face is marked with small tiny scars.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a criminal king-pin and mafia family A freak accident while working with his Sellsword father left him crippled. He's since become an addict/alcoholic.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Flaws: Disease, Impulsive, Addict. Bonds: Slave, Criminal record. Occupation: Beggar

Voice: Speaks in third person

Attributes [hide]

Anthony Merton, Male Human Adept 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 11 (+0)16 (+3)
Skills Acrobatics +2, History +4
Senses Passive Perception 10
Languages Common, Goblin, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 130 gp.


Social Check DCs


Tethren Mockery, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. He wears his red hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Tethren is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: His father raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Extrovert, Impeccable. Bonds: Poor, Nature, Criminal record, Job. Occupation: Courier

Voice: Speaks in third person

Attributes [hide]

Tethren Mockery, Male Tiefling Rogue 8
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 42 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)12 (+1) 11 (+0)14 (+2)
Skills Performance +5, Religion +4
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +4 / 2d10+1, Ranged +3 / 2d10+0, Grapple +1

Possessions: Lapis lazuli (4 gp). Deep green spinel (130 gp).


Social Check DCs


Dorn Marlee, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'9" and muscular, this northern man wears a weathered and beat up set of banded mail beneath an oversized white coat. His white hair is kept up in a ponytail inside a top hat. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to make people angry or surprised. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Dorn was left his father's suit of armor and trained in its use and care. After a long history of fighting, Dorn and his spouse have recently divorced.

Motivation: Wants to work out more often; and he wants nothing more than to rejoin the army

Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Military. Occupation: Assassin

Voice: Creaky witch voice

Attributes [hide]

Dorn Marlee, Male Half-Orc Fighter 2
Medium (5'9") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)6 (-2) 9 (-1)11 (+0)
Skills Investigation +0, Religion +0
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 6000 cp. 1 Tanglefoot bags.


Social Check DCs

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