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NPC Generator

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Advanced [show]


Thamuz Blame, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He does not trust anyone and sleeps with one eye open.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He hasn't been sleeping well lately.

Motivation: A strong sense of loyalty to Human people; and wants to have a good time and be beloved

Ideals: Optimist, Artistic. Flaws: Insomniac, Racist. Occupation: Engraver

Voice: pre-pubescent

Attributes [hide]

Thamuz Blame, Male Tiefling Wizard 8
Medium (6'10") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 5 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)11 (+0) 14 (+2)14 (+2)
Skills Intimidation +5, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1144

Possessions: 11000 sp. Black pearl (1600 gp). Aquamarine (1600 gp). Star rose quartz (20 gp). Red garnet (90 gp).


Social Check DCs


Heward Everly, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is bristling with hidden weapons, mostly greatswords and sais. His tied-back hair is white. He wears large thick round spectacles.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Further he is a bit of a stoner and is frequently out of it.

History: He was raised in a forest tribe. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. He's since become an addict/alcoholic.

Motivation: Seeks redemption; and he is unsatisfied with his job

Flaws: Addict. Bonds: Criminal record, Job, Nature, Immigrant. Occupation: Jeweler

Voice: Russian accent

Attributes [hide]

Heward Everly, Male Human Paladin 1
Medium (6'1") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 17 (+3)12 (+1) 14 (+2)15 (+2)
Skills Nature +3, Sleight of Hand +1
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 10 pp.


Social Check DCs


Flask Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright brown suits and hats. His fur is greying and his face has many wrinkles. His eyes are a pleasant copper.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: The child of a Spice Merchant, who enjoyed hunting, Flask was taken on many hunting expeditions. Flask was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Flask decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has drifted from career to career and currently works as a Doctor.

Motivation: Money/treasure; and to be a spice merchant again

Flaws: Racist. Bonds: Immigrant, Criminal record, Nature, Job, Rich. Occupation: Doctor

Voice: Soothing and warm

Attributes [hide]

Flask Shoe, Male Tabaxi Bard 7
Medium (6'2") Tabaxi, Lawful Evil (CR 7)
Armor Class 13
Hit Points 39 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 14 (+2)10 (+0) 14 (+2)13 (+1)
Skills Deception +4, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 300 gp. Fire opal pendant on a fine gold chain (600 gp). Gold dragon comb with red garnet eye (1100 gp). Solid gold idol (800 gp). Embroidered silk and velvet mantle with numerous moonstones (1600 gp).


Social Check DCs


Oriff Balderk, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a well pressed and immaculate suit (or dress). She has done her best to style her brown hair to look like a famous performer. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Dwarf in existence. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born several months after her mother was called into army service. Oriff was born on a far southern desert where she grew up under the tutelage of her mother, an expert Shipwright. She's also a talented Soapmaker, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg

Ideals: Justice. Bonds: Poor, Job, Military, Immigrant. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Oriff Balderk, Female Dwarf Druid 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)12 (+1) 10 (+0)13 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 80 gp.


Social Check DCs

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