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NPC Generator

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Korag Birkenhead, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a robe, a symbol of his god around his neck, and a ceremonial dagger on his belt. He has a small bristly mustache and wavy golden hair. His eyes, though not visible through his cowl, are gray.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was always a brilliant, if unscrupulous mind. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Disciplined, Impeccable, Logical. Flaws: Insane. Occupation: Crown-heir

Voice: growls and snarls, animalistic

Attributes [hide]

Korag Birkenhead, Male Half-Orc Paladin 10
Medium (5'9") Half-Orc, Neutral Evil (CR 10)
Armor Class 12
Hit Points 60 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)12 (+1) 13 (+1)13 (+1)
Skills Religion +5, Stealth +6
Senses Passive Perception 11
Languages Common, Orc, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 2000 gp. White opal (400 gp). Tourmaline (60 gp). Red garnet (60 gp).


Social Check DCs


Mordai Integrity, Male Tiefling [Permalink]

Personal [hide]

Description: This malnourished man wears light armors faded through time and improper care. He has red hair. His eyes are white and catlike.

Personality: He speaks before he thinks and is too direct. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He served in the navy to pay for his family's outstanding loans. When Mordai reached his early adolescence his Tiefling mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Mordai never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.

Motivation: To prove his worth to the world; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Impulsive. Bonds: Poor, Military. Occupation: Herbalist

Voice: Aggressive tone

Attributes [hide]

Mordai Integrity, Male Tiefling Rogue 2
Medium (5'7") Tiefling, Neutral Evil (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)15 (+2) 10 (+0)18 (+4)
Skills History +4
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 250 gp. 1 Average lock.


Social Check DCs


Crampernap Gummen, Male Gnome [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a tan collared shirt and green pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a long silver beard with little hanging trinkets. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His job bores him to no end. He has decided to make it more interesting.

History: He was born to loving parents in a slum to the north. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Crampernap grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Crampernap. He now travels the world, in search of power and loot.

Motivation: A rival would like him out of the picture.

Ideals: Athletic. Flaws: Shy. Bonds: Poor, Adventurer, Criminal record. Occupation: Glassblower

Voice: Shortens vowels

Attributes [hide]

Crampernap Gummen, Male Gnome Adept 4
Small (3'6") Gnome, Neutral Evil (CR 4)
Armor Class 14
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)12 (+1) 12 (+1)17 (+3)
Skills Animal Handling +3, Intimidation +5
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 500 gp. 1 Half-Plate. 1 Masterwork studded leather. 1 Half-Plate. 1 Chain shirt.


Social Check DCs


Aura Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: A 5'3" western woman, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her fur is short and orange. She has a dull look in her yellow eyes.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. She works hard and plays hard.

History: A powerful brothel owner made her what she is. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To pay off her debts; and she made a deal with a demon which lead to her current lot in life, and she's becoming increasingly nervous about it

Flaws: Hedonist. Bonds: Criminal record, Mentor, Adventurer, Debt. Occupation: Crown-heir

Voice: Breathy voice

Attributes [hide]

Aura Wind, Female Tabaxi Sorcerer 12
Medium (5'3") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 49 (12d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Insight +6, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 4000 gp. Rock crystal (30 gp). Freshwater pearl (6 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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