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NPC Generator

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Advanced [show]


Cask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man wears a brown cloak and cross-gartered pastel stockings, and sports empty pouches on his belt. He has styled his white fur well, parting it to the left. He tend to wears goggles to shield his eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Cask enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He comes from a rich eastern family. Like his father and his brother before him, after school he went straight into learning to become a Blacksmith. He has built up a small fortune and can afford his own way.

Motivation: Balancing his hectic life and new Blacksmith responsibilities is difficult; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Hedonist. Bonds: Rich, Job, In love. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Cask Grass, Male Tabaxi Warlock 6
Medium (5'10") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 23 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)12 (+1) 16 (+3)11 (+0)
Skills Perception +6, Religion +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 7000 sp.


Social Check DCs


Oriel Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Half-Elves. Her skin is light but she possesses many black ritualistic tattoos. She is well dressed, constantly wearing a yellow suit, black shirt, and pastel tie. Her blonde hair is cut short with large spiked bangs in the front. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is very quiet and rarely speaks above a whisper. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: When she was but 4 years old her parents immigrated from the north. Like her father and her sister before her, after school she went straight into learning to become a Detective. She became a Detective soon after.

Motivation: Further expansion of business.

Ideals: Extrovert. Flaws: Shy. Bonds: Poor, Immigrant, Job. Occupation: Detective

Voice: Excited and jittery

Attributes [hide]

Oriel Sherman, Female Half-Elf Warrior 1
Medium (5'7") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 12 (+1)13 (+1) 8 (-1)9 (-1)
Skills Animal Handling +1, Arcana +3
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 pp. Red garnet (40 gp).


Social Check DCs


Bendoo Oakley, Female Half-Orc [Permalink]

Personal [hide]

Description: She is dressed in a clean white cloak covering her clean studded leather. She carries a battered shortspear and tarnished longbow as well. Her auburn hair is lengthy. Her eyes are blue.

Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is lazy and tries to find solutions quickly.

History: Bendoo was born into a poor family. Growing up, she dreamt of becoming a Fighter, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Fighter in service of a powerful lord somewhere. From there she went from mercenary job to mercenary job. She now spends her time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural half-elven artifacts is her passion

Ideals: Fighting, Philantrophist. Flaws: Lazy. Bonds: Poor, Adventurer. Occupation: Fortune-teller

Voice: Slow speaker

Attributes [hide]

Bendoo Oakley, Female Half-Orc Fighter 15
Medium (4'10") Half-Orc, Chaotic Evil (CR 15)
Armor Class 12
Hit Points 114 (15d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)9 (-1) 14 (+2)11 (+0)
Skills Deception +5, Investigation +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +8 / 4d8+3, Ranged +7 / 4d8+2, Grapple +3

Possessions: 1000 gp. Rose (40 gp). Coral (100 gp). Zircon (40 gp). Rhodochrosite (14 gp). White pearl (100 gp). Rock crystal (40 gp). Chrysoprase (40 gp). Star ruby (500 gp). Jasper (40 gp). Rhodochrosite (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimp Carlyle, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has moderate length blonde hair. His eyes are violet and he is always smoking a pipe.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his mother. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is terrified, and will act out of fear

Ideals: Athletic, Fighting. Flaws: Fearful. Bonds: Job. Occupation: Cartwright

Voice: Squeaky

Attributes [hide]

Krimp Carlyle, Male Half-Orc Warlock 2
Medium (5'8") Half-Orc, Lawful Good (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 9 (-1)13 (+1) 16 (+3)14 (+2)
Skills Nature +3
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112200

Possessions: 40 pp.


Social Check DCs

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