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NPC Generator

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Advanced [show]


Dynamic Wind, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears brown robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a mace, but if one is not available she will default to her greataxe. Her lavender fur is drawn into a tight pony tail with a dagger scrunchie. This green eyed southerner is not easily forgotten.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. Animals are drawn to her, and she is able to talk to them.

History: From birth she was tutored by a cruel and relentless mentor. Her parents enrolled her in a Rogue school at a young age so that she could practice her divine talents. She was granted divine powers by her dying sister.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Disciplined, Gifted. Flaws: Depressed. Bonds: Mentor. Occupation: Beggar

Voice: Dark and ominous

Attributes [hide]

Dynamic Wind, Female Tabaxi Rogue 7
Medium (6'2") Tabaxi, Lawful Good (CR 7)
Armor Class 12
Hit Points 50 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)11 (+0) 15 (+2)11 (+0)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 800 gp.


Social Check DCs


Karg Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He typically wears a sleeveless long coat of deep white leather and dull green iron scale mail. His golden hair is greying along the sides and has receded to reveal a widow's peak. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Animal Trainer arts, while his father instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Gnomish activists. He was mortally wounded, saved by a kind and fast-acting Gnomish doctor. He used his abilities to travel the world and help people.

Motivation: A strong sense of loyalty to Gnomish people.

Ideals: Philantrophist. Flaws: Insomniac, Disease, Racist. Bonds: Rich. Occupation: Animal Trainer

Voice: Slow speaker

Attributes [hide]

Karg Marleigh, Male Half-Orc Adept 4
Medium (6'5") Half-Orc, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 20 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 14 (+2)11 (+0)
Skills Athletics +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Orc, Auran
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 600 gp.


Social Check DCs


Everard Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. His hair, while still mostly blonde, has prominent grey streaks. He has brown eyes and a brown hat with a tan feather.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a habit of throwing himself into exceedingly dangerous situations.

History: Everard was raised in a hard working conservative environment. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He hasn't been sleeping well lately.

Motivation: He doesn't get along with people that don't share his tastes; and further expansion of business

Ideals: Athletic, Impeccable. Flaws: Impulsive, Insomniac. Bonds: Rich, Job. Occupation: Bowyer

Voice: Whispers

Attributes [hide]

Everard Shelley, Male Human Ranger 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Athletics +3, Stealth +6
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 160 gp.


Social Check DCs


Dûsh Woods, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. He has wavy black hair. He wears a mask on his face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Miller, but doesn't like to broadcast it.

Motivation: He is content; and he feels kind of lost in life

Ideals: Joker, Fighting. Flaws: Depressed, Mundane. Bonds: Job. Occupation: Jeweler

Voice: Sore throat, cough

Attributes [hide]

Dûsh Woods, Male Half-Orc Aristocrat 2
Medium (5'8") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Perception +1, Performance +4
Senses Passive Perception 14
Languages Common, Orc, Gnome, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 130 gp. Smoky quartz (80 gp). Jet (140 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs

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