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NPC Generator

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Advanced [show]


Chad Sydney, Male Human [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He keeps his white hair in a flapper bob. His green eyes lackadaisically let the world flow into them.

Personality: He is almost excessively polite to everyone, even when angry. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Born to a pair of adventurers, Chad grew up listening to his mother's many stories. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Retire the richest man in the west; and obtaining odd cultural dwarven artifacts is his passion

Ideals: Gifted, Entrepeneur. Flaws: Shy, Hedonist. Bonds: Adventurer. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Chad Sydney, Male Human Paladin 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)8 (-1) 9 (-1)7 (-2)
Skills Stealth +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp.


Social Check DCs


Thorpe Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dull red sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His silver hair is cut short with large spiked bangs in the front. His blue eyes dart from person to person.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Halflings in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: He is a bit of a kleptomaniac; and seeks redemption

Flaws: Antagonistic. Bonds: Military, Mentor, Immigrant, Criminal record. Occupation: Marshal

Voice: Relaxed voice

Attributes [hide]

Thorpe Copperkettle, Male Halfling Druid 6
Small (3'0") Halfling, Chaotic Evil (CR 6)
Armor Class 15
Hit Points 37 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)14 (+2) 10 (+0)15 (+2)
Skills Investigation +5, Persuasion +5
Senses Passive Perception 10
Languages Common, Halfling, Abyssal, Sylvan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115

Possessions: 10000 cp. Gold and topaz bottle stopper cork (1600 gp). A pair of silk slippers encrusted with tiny pearls. (140 gp). Fire opal pendant on a fine gold chain (1500 gp).


Social Check DCs


Margery Churchill, Female Human [Permalink]

Personal [hide]

Description: This woman is renowned for her bright grey dresses and hats. She has a penchant for wearing a ring with an oversized amethyst on her left hand. Her auburn hair is thinning but still full. She wears a mask on her face.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was born in the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Margery's homeland. Margery decided to take the middle way and become a bodyguard. She has built up a small fortune and can afford her own way.

Motivation: Money/treasure; and she is greedy

Ideals: Joker, Optimist, Fighting. Bonds: Rich, In love, Immigrant. Occupation: Masseuse

Voice: Cold and demanding tone

Attributes [hide]

Margery Churchill, Female Human Rogue 1
Medium (5'10") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Arcana +2, Sleight of Hand +1
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 700 sp. 1 Banded mail.


Social Check DCs


Reddlepop Murnig, Female Gnome [Permalink]

Personal [hide]

Description: She prefers to wear tan clothing when she does not wear armor. She has relatively light skin and is very physically imposing due to her abundance of muscles. Her hair is always cut to a buzz. She has green eyes and a tan hat with a red feather.

Personality: She considers herself the protector of her home. She feels this is her duty and calling. Animals are drawn to her, and she is able to talk to them.

History: Reddlepop was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She struck the Unemployed job and began her own company from there.

Motivation: Sabotage a competitor; and she is unsatisfied with her job

Ideals: Gifted. Bonds: Guardian, Poor, Job. Occupation: Unemployed

Voice: Jamaican accent

Attributes [hide]

Reddlepop Murnig, Female Gnome Adept 1
Small (3'3") Gnome, True Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)14 (+2) 9 (-1)12 (+1)
Skills Animal Handling +1, Deception +3
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Terran
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp. 5 Acid flasks.


Social Check DCs

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