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NPC Generator

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Advanced [show]


Elizabeth Gracey, Female Human [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her black hair is knotted and matted. She has a tattooed face.

Personality: Confrontational and typically high on some drug or another. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: She was always a brilliant, if unscrupulous mind. She dropped out of school before completing her studies. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Logical. Flaws: Addict, Insane. Bonds: Criminal record, Job. Occupation: Marshal

Voice: Speaks through clenched teeth

Attributes [hide]

Elizabeth Gracey, Female Human Sorcerer 10
Medium (4'8") Human, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 59 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Arcana +5, Religion +5
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 1600 gp.


Social Check DCs


Pennie Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a white collared shirt and blue skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. Her tied-back hair is silver. She has a tattooed face.

Personality: While she acts the brute, she is far gentler than she would appear. She is harsh and unforgiving.

History: When she was but 8 years old her parents immigrated from the west. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She moves from town to town, unable to find a place to settle.

Motivation: She has a crush on the local Roofer; and wants a kiss

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Has a crush. Occupation: Spice Merchant

Voice: Breathy voice

Attributes [hide]

Pennie Jamjar, Female Halfling Aristocrat 3
Small (3'0") Halfling, True Neutral (CR 3)
Armor Class 10
Hit Points 6 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 5 (-3)16 (+3) 12 (+1)13 (+1)
Skills Acrobatics +1, Stealth +1
Senses Passive Perception 11
Languages Common, Halfling, Terran, Gnoll, Infernal
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 400 gp. Sapphire pendant on gold chain (500 gp). Large well-done wool tapestry (600 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp).


Social Check DCs


Drusilia Iathrana, Female Elf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She prefers to wear blue clothing when she does not wear armor. Her black hair is cut jaggedly and amateurishly. Her violet unseeing eyes seem to look past you.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She has a minor phobia of water and hates getting wet.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Drusilia was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is compelled to act according to her religious beliefs; and she feels threatened by others

Ideals: Philantrophist. Flaws: Disease, Antagonistic, Fearful. Bonds: In love, Religious. Occupation: Priest

Voice: Gruff and masculine

Attributes [hide]

Drusilia Iathrana, Female Elf Ranger 5
Medium (4'11") Elf, Chaotic Good (CR 5)
Armor Class 12
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)16 (+3) 6 (-2)18 (+4)
Skills History +6, Survival +1
Senses Passive Perception 8
Languages Common, Elven, Abyssal, Sylvan, Aquan
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Embroidered silk and velvet mantle with numerous moonstones (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Brass mug with jade inlays (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zûmug Darlington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is typically in his Healer uniform. He is bristling with hidden weapons, mostly bows and maces. His hair is greying and his face has many wrinkles. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He got into the Healer business at a young age. He moved out south to avoid the crime he committed. He inherited the family business which he has now maintained for 4 years.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and expand his business

Ideals: Artistic. Flaws: Antagonistic. Bonds: Job, Criminal record. Occupation: Healer

Voice: Can't modulate volume

Attributes [hide]

Zûmug Darlington, Male Half-Orc Warlock 7
Medium (6'3") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 17 (+3)13 (+1) 16 (+3)8 (-1)
Skills Nature +4, Stealth +5
Senses Passive Perception 13
Languages Common, Orc, Goblin
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 120 pp. Moonstone (40 gp). Blue quartz (4 gp). Black pearl (1400 gp).


Social Check DCs

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