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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Bertram Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A 2'11" eastern man, he wears a white tunic with brown highlights, and long white pants that bunch up around his shoes. He has dyed his greying golden hair a little too much giving a sharp golden color. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Confrontational and typically high on some drug or another. As long as the job gets done he does not care how it got done.

History: Bertram was born the youngest of three triplets. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Bertram's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Bertram and his spouse have recently divorced.

Motivation: Regain custody of his daughter; and wishes to resurrect an old love

Ideals: Professionalism. Flaws: Addict, Antagonistic. Bonds: Family, In love. Occupation: Carpenter

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Bertram Copperkettle, Male Halfling Warrior 6
Small (2'11") Halfling, Lawful Good (CR 6)
Armor Class 14
Hit Points 62 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)14 (+2) 16 (+3)7 (-2)
Skills Intimidation +1, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Druidic, Terran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 400 gp. Red garnet (50 gp). 1 Minor magic item.


Social Check DCs


Emmeline Clare, Female Human [Permalink]

Personal [hide]

Description: She is an average looking southern female in her early mid-life. She likes to wear ponchos typically of a light brown in addition to tight pants. Her hair is blonde and curly. Her gray eyes have a joyful gleam in them most of the time.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She receives visions of the future at random moments

History: Born to a pair of adventurers, Emmeline grew up listening to her mother's many stories. She found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Expand her business.

Ideals: Gifted. Flaws: Disease. Bonds: Adventurer, Job. Occupation: Marshal

Voice: French accent

Attributes [hide]

Emmeline Clare, Female Human Fighter 1
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 7 (-2)12 (+1) 14 (+2)6 (-2)
Skills Insight +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 2000 cp.


Social Check DCs


Bhevek Greenbottle, Male Halfling [Permalink]

Personal [hide]

Description: A 3'4" southern man, he is wearing the road beaten gear of a warrior. He wears his brown hair down. He wears crescent spectacles with a black brim.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is able to make almost anything out of random pieces of junk.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has built up a small fortune and can afford his own way.

Motivation: Wants his loneliness to end; and wants a kiss

Ideals: Fighting, Gifted. Bonds: Nature, Rich, Mentor, Has a crush. Occupation: Sculptor

Voice: Mumbles to self between sentences

Attributes [hide]

Bhevek Greenbottle, Male Halfling Expert 4
Small (3'4") Halfling, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)16 (+3) 11 (+0)15 (+2)
Skills Athletics +1, Deception +4
Senses Passive Perception 10
Languages Common, Halfling, Gnome, Abyssal, Terran
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 500 gp. 2 Thunderstones. 4 Smokesticks. 3 Holy water.


Social Check DCs


Left-Handed Fang, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'10" has a big stupid grin on his face most of the time. He wears rags and sports a simple walking cane. He has moderate length orange fur. He wears large thick round spectacles.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised in a plains tribe. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. During his travels, Left-Handed and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Left-Handed discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Left-Handed fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: To reunite with his absent mother; and his relatives are trying to arrange a marriage

Flaws: Disease. Bonds: Poor, Nature, Military, Adventurer, Family. Occupation: Mason

Voice: Speaks fast with a slight lisp

Attributes [hide]

Left-Handed Fang, Male Tabaxi Rogue 2
Medium (5'10") Tabaxi, Chaotic Good (CR 2)
Armor Class 9
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 10 (+0)9 (-1) 12 (+1)16 (+3)
Skills History +1, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3

Possessions: 1000 cp.


Social Check DCs

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