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NPC Generator

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Advanced [show]


Arha Birkenhead, Female Half-Orc [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She usually wears her white robe and has her glaive always slung over her shoulder. She has dyed her greying chestnut hair a little too much giving a sharp chestnut color. She wears round tiny glasses practically rammed into her face.

Personality: Her tongue was cut out and she uses sign language. She is obsessed with finding treasure.

History: She was raised in a mountains tribe. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and she has passion for adventuring and risk

Flaws: Disease. Bonds: Adventurer, Nature, In love, Criminal record. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Arha Birkenhead, Female Half-Orc Adept 1
Medium (5'11") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 16 (+3)11 (+0) 10 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 5000 cp.


Social Check DCs


Conrad Addington, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears very tight pants and wife beaters, though occasionally he sports a brown coat. He sports a flattop hair cut. His eyes are likewise gray.

Personality: He is fixated on the number 49. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in a small village he learned the ways of the warrior from his father. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Layabout job and began his own company from there.

Motivation: Money/treasure; and he'd like to take his coworkers down a peg

Ideals: Fighting. Flaws: Insane, Fearful. Bonds: Job, Rich. Occupation: Layabout

Voice: Jamaican accent

Attributes [hide]

Conrad Addington, Male Human Monk 11
Medium (6'4") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 61 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)16 (+3) 6 (-2)9 (-1)
Skills Medicine +2
Senses Passive Perception 8
Languages Common, Infernal, Dwarven, Druidic
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2

Possessions: 90 pp. Golden yellow topaz (1200 gp). Peridot (20 gp). Alexandrite (1200 gp). Tourmaline (160 gp). Aquamarine (1200 gp). 1 Minor magic item.


Social Check DCs


Ida Tatum, Female Human [Permalink]

Personal [hide]

Description: She wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her attire stands in sharp contrast to her sai, which is beautifully polished and possesses an ornate carving of a rose on it. Her black hair is greying along the sides and has receded to reveal a widow's peak. Her fierce hazel eyes like to dwell on things.

Personality: Ida wants to be seen as a stoic, levelheaded, noble Warrior, so she tries to act the part. She does a good job, for the most part... She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She served in the navy to pay for her family's outstanding loans. She was an adventurer many years ago and she formed a blood bond with her Dwarven companion (her 'brother'). She moves from town to town, unable to find a place to settle.

Motivation: A need for knowledge about a nearby landmark; and she wants nothing more than to rejoin the army

Ideals: Disciplined. Bonds: Poor, Adventurer, Military, Immigrant. Occupation: Sailor

Voice: Middle-eastern accent

Attributes [hide]

Ida Tatum, Female Human Warrior 2
Medium (5'10") Human, Lawful Evil (CR 2)
Armor Class 11
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)13 (+1) 9 (-1)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 390 gp. Silver comb with moonstones (300 gp). Cloth of gold vestments (60 gp).


Social Check DCs


Oriff Bloodkith, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She keeps her blonde hair in a pixie cut. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She was taken from her home at a very young age. Since then, she has sought to make the best of life.

Motivation: She is currently in port desperately looking for someone to get her out; and she feels the way she acts is they only way to get by in the world

Ideals: Athletic, Impeccable, Optimist. Bonds: Slave. Occupation: Sailor

Voice: Spanish accent

Attributes [hide]

Oriff Bloodkith, Female Dwarf Rogue 4
Medium (4'2") Dwarf, Neutral Evil (CR 4)
Armor Class 11
Hit Points 26 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)12 (+1) 12 (+1)6 (-2)
Skills Deception +0, History +3
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs

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