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NPC Generator

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Advanced [show]


Alberich Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'5", this man wears tight fighting clothing, which leaves very little to the imagination. His white hair is lengthy. He has blue eyes.

Personality: He snorts whenever he laughs or is feeling confident. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: The child of a Miner, who enjoyed hunting, Alberich was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He is untrained/undisciplined, which makes him dangerous.

Motivation: A strong sense of loyalty to Half-Elven people; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Shy, Insane, Racist. Bonds: Nature. Occupation: Bellfounder

Voice: Can't modulate volume

Attributes [hide]

Alberich Battlehammer, Male Dwarf Rogue 5
Medium (4'5") Dwarf, Lawful Good (CR 5)
Armor Class 12
Hit Points 35 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)11 (+0) 15 (+2)13 (+1)
Skills Perception +5, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3

Possessions: Just what you see.


Social Check DCs


Srorthen Hashphronyxadyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He wears dull green sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed dagger, just in case. He has dyed his greying green crest a little too much giving a sharp green color. His gold eyes peer out from beneath his top green hat.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Srorthen enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in a small village he learned the ways of the warrior from his mother. He moved out north to avoid the crime he committed. He has worked as a Mercenary like his mother before him.

Motivation: A rival would like him out of the picture.

Ideals: Fighting. Flaws: Hedonist. Bonds: Poor, Job, Criminal record. Occupation: Mercenary

Voice: Smoker's lung

Attributes [hide]

Srorthen Hashphronyxadyn, Male Dragonborn Ranger 11
Medium (6'3") Dragonborn, True Neutral (CR 11)
Armor Class 10
Hit Points 47 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)16 (+3) 13 (+1)5 (-3)
Skills Intimidation +1, Persuasion +1
Senses Passive Perception 11
Languages Common, Gnome, Auran, Halfling
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 120 pp. Jeweled gold crown (6000 gp). Jeweled anklet (2000 gp). Brass mug with jade inlays (500 gp). Gold and topaz bottle stopper cork (400 gp). Sapphire pendant on gold chain (1900 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Symma Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She prefers to wear blue clothing when she does not wear armor. Her long blonde hair is drawn into a two foot long braid. Her brown eyes have a joyful gleam in them most of the time.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is a logical person and will generally grow upset if things defy logic and science.

History: Born the oldest of a large religious eastern family, she was no stranger to responsibility. Symma abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. After a long history of fighting, Symma and her spouse have recently divorced.

Motivation: She's looking for her big break; and money/treasure

Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Religious, Adventurer, Rich. Occupation: Carter

Voice: Eastern European accent

Attributes [hide]

Symma Scheppen, Female Gnome Barbarian 9
Small (3'1") Gnome, Lawful Neutral (CR 9)
Armor Class 10
Hit Points 79 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 15 (+2)16 (+3) 10 (+0)10 (+0)
Skills Intimidation +3, Investigation +6
Senses Passive Perception 10
Languages Common, Gnome, Goblin, Celestial, Ignan
Attacks Melee +3 / 3d4+0, Ranged +2 / 3d4-1, Grapple +0

Possessions: Just what you see.


Social Check DCs


Ridaro Meliamne, Female Elf [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she dresses like a well dressed Dyer does. Her golden hair is lengthy and is close to two feet long. She is baby faced.

Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She found a children's book about a Elf Commoner who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She became a Dyer soon after.

Motivation: Balancing her hectic life and new Dyer responsibilities is difficult.

Ideals: Philantrophist. Flaws: Greedy. Bonds: Job, Immigrant, Adventurer. Occupation: Dyer

Voice: Scandinavian accent

Attributes [hide]

Ridaro Meliamne, Female Elf Commoner 2
Medium (5'4") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points -1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 5 (-3)15 (+2) 14 (+2)10 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 270 gp.


Social Check DCs

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