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NPC Generator

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Advanced [show]


Great Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large brown mantle and cape that has been intricately interwoven into his green robe. His fur is short and cinnamon. His face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: Great hails from a village terrorized by giants. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Many giants want him driven away; and several ex partners dislike his way of doing things and want revenge

Flaws: Addict. Bonds: Immigrant, Enemies, Rich. Occupation: Miller

Voice: Old Prospector

Attributes [hide]

Great Candle, Male Tabaxi Barbarian 4
Medium (6'10") Tabaxi, Lawful Evil (CR 4)
Armor Class 14
Hit Points 23 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)12 (+1) 13 (+1)18 (+4)
Skills Deception +6, Religion +3
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Cimer Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor, and carries clubs. His hair is greying and his face has many wrinkles. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He acts crazy and hedonistic. He has a minor phobia of water and hates getting wet.

History: He was born the only child of a wealthy merchant. In his 14th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Retire the richest man in the north; and he is terrified, and will act out of fear

Ideals: Fighting, Entrepeneur. Flaws: Addict, Hedonist, Fearful. Occupation: Shoemaker

Voice: Whispers

Attributes [hide]

Cimer Haunted, Male Tiefling Rogue 4
Medium (5'0") Tiefling, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 13 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 9 (-1)11 (+0) 12 (+1)13 (+1)
Skills Medicine +3, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +1 / 1d10-1, Grapple +4

Possessions: 13000 cp. 1 Minor magic item.


Social Check DCs


Lone In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a well pressed and immaculate suit (or dress). His fur is orange and very short. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is witty, but his monotone delivery comes off as unnerving He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His childhood dream was to be a Ploughman, but he was a colossal failure. He's also a talented Ploughman, but doesn't like to broadcast it.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Joker. Flaws: Disease. Bonds: Has a crush, Job, Family. Occupation: Shipwright

Voice: Scottish accent

Attributes [hide]

Lone In the Wind, Male Tabaxi Barbarian 2
Medium (6'3") Tabaxi, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)12 (+1) 12 (+1)12 (+1)
Skills Athletics +5, Intimidation +3
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 80 gp. Tourmaline (70 gp). Red spinel (70 gp).


Social Check DCs


Delg Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple burlap shirt and baggy pants. He conceals his sickle with his veritable burlap sack of a shirt. He keeps his long golden hair kept up in a rat tail. His hazel unseeing eyes seem to look past you.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a small toy that he constantly fidgets with.

History: He was born to a criminal king-pin and mafia family Delg was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Delg decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Athletic. Flaws: Disease, Addict. Bonds: Criminal record, Enemies. Occupation: Fisher

Voice: Ums and uhs a lot

Attributes [hide]

Delg Strakeln, Male Dwarf Ranger 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Investigation +3, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 3000 cp. 3 Tanglefoot bags.


Social Check DCs

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