Paela Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she typically wears a sleeveless long coat of deep white leather and dull black iron scale mail. Her chestnut hair is lengthy and is close to two feet long. She has several tiny amethyst earrings on each ear.
Personality: Stoic and calm, she prefers to meditate than take action. She takes great joy in being the best Bellfounder in town.
History: Sold as a small child to a slaver, Paela was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. A few years later when the south was not economically sound they moved to her current location. She has set out to sabotage the competition.
Motivation: She is unsatisfied with her job; and she has money and likes to spend it
Ideals: Disciplined. Bonds: Rich, Job, Mentor, Immigrant. Occupation: Bellfounder
Voice: Scratchy, weak
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 2 |
Possessions: 15000 cp. 1 Minor magic item.
Maegan Tosscobble, Female Halfling [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her silver hair has been sun bleached extensively. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: Abrasive and pushy, she has a hard time making friends. She is obsessed with finding treasure.
History: Born in a small village she learned the ways of the warrior from her mother. Through the years after Maegan was born, her mother became increasingly distant from her family, instead choosing to pursue power in the east. Maegan's mother didn't care for her much, and the feeling was mutual. She is searching for what she claims is her rightful reward.
Motivation: A need for knowledge about a nearby landmark; and she's repulsed by the pc
Ideals: Fighting, Athletic. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Tanner
Voice: Breathy voice
Attributes [hide]
Small (3'0") Halfling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 48 (8d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 16 (+3) | 16 (+3) | 10 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 2d10-3, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
Quilla Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She wears her hair in dreadlocks. Her fierce green eyes like to dwell on things.
Personality: She is a Miner first and foremost. She believes firmly that knowledge should be universal. She misses her home and complains about the freezing weather, even in summer.
History: Born in the north to a Miner, Quilla learned a great deal about her father's area of expertise. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She hasn't been sleeping well lately.
Motivation: Wants to open a new tavern.
Flaws: Insomniac. Bonds: Job, Immigrant, Nature. Occupation: Miner
Voice: Cold and demanding tone
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 76 (13d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 17 (+3) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 |
Possessions: 2000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (140 gp). Jeweled electrum ring (4000 gp). Old masterpiece painting (2100 gp). An abacus with copper, silver and gold markers (140 gp). 1 Medium magic item.
Hunter Wade, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He keeps his black hair in a flapper bob. His green unseeing eyes seem to look past you.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was raised in a white middle class family as the only child. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and he's repulsed by the pc
Ideals: Entrepeneur, Opinionated. Flaws: Disease, Antagonistic, Mundane. Occupation: Courier
Voice: Aggressive tone
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 6000 cp. Moonstone (80 gp). 1 Breastplate.
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Their contribution stands as a beacon of hope for all adventurers!


