Kassoon
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NPC Generator

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Advanced [show]


Thamior Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: This southern man is typically in his Adventurer uniform. His clothes are grease stained in places. His hair is greying and his face has many wrinkles. His hazel unseeing eyes seem to look past you.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He takes great joy in being the best Adventurer in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Adventurer for the past few years.

Motivation: Further expansion of business.

Flaws: Disease, Terse. Bonds: Job, Poor, Immigrant. Occupation: Adventurer

Voice: Boston accent

Attributes [hide]

Thamior Koehlanna, Male Elf Aristocrat 3
Medium (5'5") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 7 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 9 (-1)11 (+0) 15 (+2)10 (+0)
Skills Animal Handling +4, Deception +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 300 gp. 1 Simple lock. 1 Masterwork Musical instrument. 1 Average lock.


Social Check DCs


Rael Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he usually wears his violet robe and has his sai always slung over his shoulder. He keeps his silver hair in a flapper bob. His blue eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Rael isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Elven unity. He enjoys reading and quiet.

History: Rael was born in the north. At a young age he loved to build and create. He dropped out of school before completing his studies. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Logical, Persistence. Flaws: Secretive. Bonds: Adventurer. Occupation: Scribe

Voice: German accent

Attributes [hide]

Rael Koehlanna, Male Half-Elf Commoner 9
Medium (5'1") Half-Elf, Chaotic Good (CR 9)
Armor Class 12
Hit Points 40 (9d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)14 (+2) 11 (+0)10 (+0)
Skills Perception +3, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Elven, Sylvan, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3

Possessions: 2000 sp. Large well-done wool tapestry (300 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gillyd Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a brown coat. Her skin is fair and her fingers are delicate and long. She keeps her long red hair kept up in a rat tail. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She is mildly Dwarf supremacist, though she does not identify as such. She does not believe in violence as a means to an end. She is a dedicated Server but believes her peers are too gung-ho.

History: She comes from a rich western family. She found a children's book about a Dwarf Paladin who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: A strong sense of loyalty to Tiefling people.

Ideals: Pacifist. Flaws: Insomniac, Racist. Bonds: Rich, Adventurer. Occupation: Server

Voice: Gruff and masculine

Attributes [hide]

Gillyd Ironfist, Female Dwarf Paladin 9
Medium (4'1") Dwarf, Lawful Good (CR 9)
Armor Class 13
Hit Points 52 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 13 (+1)5 (-3) 17 (+3)13 (+1)
Skills Nature +0
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 170 pp. Embroidered silk and velvet mantle with numerous moonstones (1200 gp). Brass mug with jade inlays (100 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Great On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a fine chain shirt which she covers with brown colored cloaks and clothing. She wears a wide-brimmed hat to hide her balding. Her green eyes are slightly larger than normal.

Personality: A deeply religious woman she believes everything happens for a reason. She is a big fan of imagination and believes people should spend more time reading and writing.

History: Great lived on a farm with her mother, near the main road leading to a nearby town. As a young adult she joined a group advocating for an improvement in Tabaxi conditions. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Regain custody of her daughter.

Ideals: Logical. Flaws: Racist. Bonds: Religious, Family. Occupation: Barkeep

Voice: Smoker's lung

Attributes [hide]

Great On the Water, Female Tabaxi Commoner 7
Medium (5'7") Tabaxi, Neutral Evil (CR 7)
Armor Class 11
Hit Points 37 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 10 (+0)15 (+2)
Skills Deception +5, History +4
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1

Possessions: 5000 sp.


Social Check DCs

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