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NPC Generator

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Advanced [show]


Serpent Moon, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'10" has a big stupid grin on his face most of the time. He is dressed in earthy colors with a pastel and brown handkerchief worn on his left side. His gray fur is lengthy. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Dragonborn companion (his 'brother'). He moves from town to town, unable to find a place to settle.

Motivation: He wants to meet his childhood hero.

Flaws: Antagonistic, Secretive. Bonds: Immigrant, Adventurer. Occupation: Bricklayer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Serpent Moon, Male Tabaxi Cleric 9
Medium (6'10") Tabaxi, Neutral Evil (CR 9)
Armor Class 12
Hit Points 26 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)12 (+1) 16 (+3)14 (+2)
Skills History +4, Intimidation +5
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146443210

Possessions: 1800 gp. 1 Minor magic item.


Social Check DCs


Bernard Heiser, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears baggy grey pantaloons and a blue scarf and is in decent physical shape. He has done his best to style his black hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised in a forest tribe. His first spouse was a Map Maker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He inherited the family business which he has now maintained for 4 years.

Motivation: To share knowledge with the world; and wants to raise his children well

Ideals: Disciplined, Logical. Bonds: Family, Nature, Job. Occupation: Gardener

Voice: Rolls R's

Attributes [hide]

Bernard Heiser, Male Human Monk 1
Medium (5'3") Human, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Acrobatics +0, Arcana +4
Senses Passive Perception 11
Languages Common, Infernal, Giant
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +4

Possessions: 50 gp.


Social Check DCs


Adelard Stanton, Male Human [Permalink]

Personal [hide]

Description: He has a missing left leg. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Adelard is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the west to a Mortician, Adelard learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Mortician work with an outfit from a few towns over. Mortician work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Mortician job and began his own company from there.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Extrovert, Philantrophist. Flaws: Insomniac. Bonds: Job. Occupation: Mortician

Voice: Jittery and nervous

Attributes [hide]

Adelard Stanton, Male Human Bard 1
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)11 (+0) 16 (+3)15 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 800 sp. 1 Banded mail.


Social Check DCs


Diggory Blyth, Male Human [Permalink]

Personal [hide]

Description: He wears a brown shirt with thin blue vertical stripes and white pants. His red hair is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He does not believe in violence as a means to an end. He is a dedicated Miller but believes his peers are too gung-ho.

History: Diggory was raised in a hard working conservative environment. Through the years after Diggory was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Diggory's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by orcs. Diggory was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: Sabotage a competitor.

Ideals: Pacifist. Flaws: Antagonistic. Bonds: Job, Enemies. Occupation: Miller

Voice: Italian accent

Attributes [hide]

Diggory Blyth, Male Human Cleric 9
Medium (6'2") Human, Neutral Good (CR 9)
Armor Class 13
Hit Points 23 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 6 (-2)10 (+0) 14 (+2)13 (+1)
Skills Insight +5, Religion +3
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 200 pp.


Social Check DCs

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