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NPC Generator

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Advanced [show]


Everard Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears a brown armored body suit, with a simple pastel line shooting up and back down. He carries with him a set of glaives on his belt, each one with a aquamarine on the hilt. His hair is cut close to his head. He has gleaming, smiling violet eyes.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He is the product a well kept family trust fund and as such has never really known need. He struck it rich when he found rare goods in large quantities. He has been a successful dealer in antiques buying low and selling high.

Motivation: Many giants want him driven away; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Entrepeneur. Bonds: Enemies, Rich. Occupation: Marshal

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Everard Warwick, Male Human Barbarian 7
Medium (5'9") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 41 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 10 (+0)15 (+2) 12 (+1)9 (-1)
Skills Investigation +5, Persuasion +2
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +1 / 2d8-2, Grapple +0

Possessions: 600 gp.


Social Check DCs


Orsik Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is muscular with a powerful set of arms. His white hair has been sun bleached extensively. His eyes are likewise amber.

Personality: He can speak with the recently deceased. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: He was born to a criminal king-pin and mafia family Orsik liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He feels kind of lost in life; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Flaws: Depressed. Bonds: Criminal record, Nature, Rich. Occupation: Locksmith

Voice: Relaxed voice

Attributes [hide]

Orsik Torevir, Male Dwarf Rogue 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)16 (+3) 16 (+3)6 (-2)
Skills Intimidation +0, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Terran, Infernal, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3

Possessions: 2000 cp.


Social Check DCs


Nimble Of Ebony, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel tunic with grey highlights, and long black pants that bunch up around her shoes. She is bristling with hidden weapons, mostly tridents and quarterstaffs. She has wavy beige fur. Her eyes are hazel and catlike.

Personality: Nimble is depressed about a lot of things. She tends to be a nihilist. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Her mother raised her in a mountain cabin. Nimble was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Nimble decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To protect her home; and she is a bit of a kleptomaniac

Ideals: Justice, Logical. Flaws: Depressed. Bonds: Criminal record, Nature, Guardian. Occupation: Armorer

Voice: Pirate accent

Attributes [hide]

Nimble Of Ebony, Female Tabaxi Paladin 7
Medium (6'1") Tabaxi, Neutral Evil (CR 7)
Armor Class 13
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)13 (+1) 10 (+0)13 (+1)
Skills Nature +4, Stealth +6
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1000 gp. Black star sapphire (1000 gp). Aquamarine (1400 gp).


Social Check DCs


Bryseis Shame, Female Tiefling [Permalink]

Personal [hide]

Description: This woman does not wear sleeves and tends to eschew shirts when she can avoid it. She has a penchant for wearing a ring with an oversized sapphire on her right hand. She keeps her black hair in a pixie cut. She has gleaming, smiling white eyes.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born into a rich family. Her father was a mechanic, and taught her how to fix just about anything. She now owns her own business.

Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new mortician responsibilities is difficult

Ideals: Persistence. Flaws: Shy, Fearful. Bonds: Rich, Job. Occupation: Mortician

Voice: Squeaky

Attributes [hide]

Bryseis Shame, Female Tiefling Adept 6
Medium (5'0") Tiefling, Lawful Evil (CR 6)
Armor Class 10
Hit Points 10 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 7 (-2)16 (+3) 11 (+0)19 (+4)
Skills Persuasion +7, Stealth +3
Senses Passive Perception 10
Languages Common, Infernal, Ignan, Dwarven
Attacks Melee +1 / 2d6-2, Ranged +3 / 2d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 100 gp.


Social Check DCs

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