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NPC Generator

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Advanced [show]


Arara Withrethin, Female Half-Elf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft brown waves gently in the breeze. Her tied-back hair is black. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Gifted from a young age, Arara studied abroad. Her family was turned out during the war. She and her family wandered south to less war torn lands. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: To unite with her brother.

Ideals: Gifted. Flaws: Selfish, PTSD. Bonds: Rich, Family. Occupation: Priest

Voice: Pirate accent

Attributes [hide]

Arara Withrethin, Female Half-Elf Warlock 4
Medium (5'6") Half-Elf, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 10 (+0)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 200 gp. Aquamarine (500 gp). 1 Half-Plate.


Social Check DCs


Oskar Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a sword, but if one is not available he will default to his warhammer. He has done his best to style his golden hair to look like a famous performer. His brown eyes dart from person to person to random spaces in the air.

Personality: Prone to second guessing himself, he comes off as nervous. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: A powerful wizard made him what he is. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Tiefling people; and he is content

Flaws: Shy, Hedonist, Racist. Bonds: Mentor. Occupation: Adventurer

Voice: Sleepy voice

Attributes [hide]

Oskar Orcfoe, Male Dwarf Bard 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)11 (+0) 10 (+0)6 (-2)
Skills Perception +2, Survival +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 260 gp. 1 Half-Plate.


Social Check DCs


Baern Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many black ritualistic tattoos. He dresses in grey turtlenecks beneath a black coat with brown slacks. His chestnut hair is heavily combed to the right. He is baby faced.

Personality: He can speak with the recently deceased. He works hard and plays hard.

History: Baern was born the youngest of three triplets. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Baern took refuge in the ruined castle and found the beat up lance and armor he uses now. He has since lost track of the people in his past.

Motivation: He is greedy; and money/treasure

Ideals: Gifted. Flaws: Hedonist. Bonds: Family, Nature, Rich. Occupation: Soapmaker

Voice: Speaks in third person

Attributes [hide]

Baern Aranore, Male Dwarf Wizard 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)14 (+2) 13 (+1)9 (-1)
Skills Investigation +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Giant
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 70 gp. 1 Half-Plate.


Social Check DCs


Tricking Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a simple pastel robe with black stripes complete with hood. He has dyed his greying beige fur a little too much giving a sharp beige color. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born at the edge of vast island. Through the years after Tricking was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tricking's father didn't care for him much, and the feeling was mutual. He has worked as a Stableman like his father before him.

Motivation: Wants to work out more often; and wants to open a new tavern

Ideals: Philantrophist, Athletic. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Stableman

Voice: Soft and mumbly

Attributes [hide]

Tricking Treat, Male Tabaxi Wizard 2
Medium (5'6") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)5 (-3) 17 (+3)17 (+3)
Skills History -1, Performance +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 1600 sp.


Social Check DCs

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