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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Zedaar Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is physically well-built. His bronze crest is kept up in a ponytail inside a top hat. His gold eyes dart around the room hyper actively observing anyone and anything.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Zedaar lived on a farm with his father, near the main road leading to a nearby town. His family was turned out during the war. He and his family wandered east to less war torn lands. He has been saving his money to try and buy his brother's freedom.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Philantrophist. Flaws: Antagonistic, Forgetful, PTSD. Bonds: Family. Occupation: Mortician

Voice: Scandinavian accent

Attributes [hide]

Zedaar Wystongjiir, Male Dragonborn Druid 5
Medium (6'1") Dragonborn, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)8 (-1) 6 (-2)14 (+2)
Skills Deception +5, Nature +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 80 pp.


Social Check DCs


Mûglûk Gracey, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'8" and muscular, this western man dresses like a well dressed Slave Trader does. His moppish black hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. As long as the job gets done he does not care how it got done.

History: He was born in the west. Mûglûk was born on a far western plains where he grew up under the tutelage of his mother, an expert Slave Trader. He's also a talented Seamstress, but doesn't like to broadcast it.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Athletic, Gifted, Professionalism. Bonds: Job, Immigrant. Occupation: Slave Trader

Voice: Can't modulate volume

Attributes [hide]

Mûglûk Gracey, Male Half-Orc Aristocrat 9
Medium (5'8") Half-Orc, Neutral Evil (CR 9)
Armor Class 9
Hit Points 60 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)6 (-2) 15 (+2)12 (+1)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1

Possessions: 500 gp. Chrysoprase (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Sympony, Male Gnome [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His skin is fair and his fingers are delicate and long. He wears his hair in dreadlocks. His green eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. Further he is a bit of a stoner and is frequently out of it.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When Cockaby reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Entrepeneur, Impeccable. Flaws: Addict, Disease. Bonds: Military. Occupation: Sailor

Voice: Smooth and feminine

Attributes [hide]

Cockaby Sympony, Male Gnome Sorcerer 11
Small (3'3") Gnome, Lawful Evil (CR 11)
Armor Class 13
Hit Points 43 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)10 (+0) 12 (+1)15 (+2)
Skills Acrobatics +6, Investigation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 3d8+0, Ranged +6 / 3d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 1600 gp. Banded agate (8 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Robert Pickering, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Miller uniform. His hair is long and white with streaks of golden, and is pulled back with small brown clips. His beard is golden, braided, and well cared for. He wears round tiny glasses practically rammed into his face.

Personality: He dislikes all the random violence that takes place in the south. He is a font of random trivia from the lore and stories he has discovered

History: He was born on a small isolated farm. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He tends to his Miller job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Pacifist, Logical. Bonds: Job, Nature, Family. Occupation: Miller

Voice: Draws out vowels

Attributes [hide]

Robert Pickering, Male Human Aristocrat 1
Medium (6'3") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Athletics +4, Medicine +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3

Possessions: 500 sp.


Social Check DCs

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