Fallthra Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she is typically in her Weaver uniform. She has wavy chestnut hair. She tend to wears goggles to shield her eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage son.
History: Fallthra lived on a farm with her mother, near the main road leading to a nearby town. Over the years she perfected her riding and shooting skills. She has never given up on her writing dream.
Motivation: Balancing her hectic life and new Weaver responsibilities is difficult.
Ideals: Joker, Artistic. Bonds: Job, Family, Nature. Occupation: Weaver
Voice: Mousy voice
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 8)
Armor Class 13
Hit Points 62 (8d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 16 (+3) | 18 (+4) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 1500 gp. Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Large well-done wool tapestry (500 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Gold and topaz bottle stopper cork (900 gp). 1 Minor magic item.
Einkil Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. His white hair is still thick. He is baby faced.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Einkil hails from a village terrorized by giants. Einkil was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Einkil decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: To reunite with his old friends; and a rival would like him out of the picture
Ideals: Fighting, Philantrophist. Flaws: Shy. Bonds: Enemies, Criminal record, Adventurer. Occupation: Dyer
Voice: Eastern European accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 7 (-2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 300 sp.
Kerkad Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: A man of a pale complexion, he has a large green mantle and cape that has been intricately interwoven into his yellow robe. He sports a flattop crest cut. His eyes are red and catlike.
Personality: He loves telling others what to do and how they should feel about things. He can't help but pocket interesting objects he comes across
History: He is the product a well kept family trust fund and as such has never really known need. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He now mingles about in high society.
Motivation: Wants to open a new tavern; and he has comitted a past crime that haunts him to this day
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Criminal record, Rich, Job. Occupation: Fletcher
Voice: Timid voice
Attributes [hide]
Medium (6'5") Dragonborn, Neutral Evil (CR 13)
Armor Class 10
Hit Points 100 (13d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +5
Possessions: Black pearl (900 gp). Sard (60 gp). Pink pearl (120 gp). Jet (120 gp). Smoky quartz (60 gp). Coral (120 gp). Golden yellow topaz (900 gp). Chalcedony (60 gp). Chrysoberyl (120 gp).
Wrenn Murnig, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His whole body is exceptionally muscular. His long golden hair is drawn into a two foot long braid. He has gleaming, smiling gray eyes.
Personality: He is almost excessively polite to everyone, even when angry. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He got into the Laborer business at a young age. His childhood dream was to be a Courier, but he was a colossal failure. He ran away from his former home and has been making his living as a Laborer for the past few years.
Motivation: He'd like to take his coworkers down a peg; and sabotage a competitor
Ideals: Entrepeneur. Flaws: Shy, Impulsive. Bonds: Immigrant, Job. Occupation: Laborer
Voice: Mousy voice
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 12)
Armor Class 15
Hit Points 31 (12d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 19 (+4) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +7 / 3d10+3, Ranged +8 / 3d10+4, Grapple +4
Possessions: 3000 gp. Banded agate (7 gp). Carnelian (80 gp). Jade (110 gp). Golden yellow topaz (1200 gp). Alexandrite (1200 gp). Hematite (7 gp). Malachite (7 gp). Moonstone (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

