Shadow Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'3" and is wearing a long, pastel, dusty cloak. His right leg appears badly burned and disfigured. He has wavy orange fur. His blue eyes dart from person to person to random spaces in the air.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: He was born in the west. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He is searching for what he claims is his rightful reward.
Motivation: He would like to get married and retire.
Ideals: Fighting, Gifted. Bonds: Has a crush, Adventurer, Immigrant. Occupation: Hunter
Voice: Raspy
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 78 (10d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 17 (+3) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Goblin
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +5
Possessions: 170 pp. Black velvet mask with numerous citrines (80 gp). Jeweled anklet (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). A small bag of saffron. (50 gp). Old masterpiece painting (2200 gp). 1 Minor magic item.
Medrash Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his gold crest up. His eyes are a pleasant gold.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Animals are drawn to him, and he is able to talk to them.
History: He was born to a criminal king-pin and mafia family When Medrash reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Passionate, Gifted. Bonds: Criminal record, Military. Occupation: Marshal
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 21 (2d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 17 (+3) | 15 (+2) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Terran, Gnome
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 300 sp. Amber (100 gp). Rhodochrosite (8 gp). Coral (100 gp).
Patrick Ashton, Male Human [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across his face, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His black hair is greying along the sides and has receded to reveal a widow's peak. His amber eyes dart from person to person.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of western immigrants he idolized his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.
Motivation: Regain custody of his daughter; and to reunite with his absent father
Ideals: Philantrophist. Flaws: Terse. Bonds: Rich, Immigrant, Family. Occupation: Layabout
Voice: Soft and melodious
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 30 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 10 (+0) | 17 (+3) | 9 (-1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Mumpena Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking southern young adult. She is dressed in a clean blue cloak covering her clean studded leather. Beneath her clothing is a huge mess of scar tissue. Her hair is auburn and curly. Her gray eyes dart from person to person to random spaces in the air.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. Flattery will make her almost putty in your hands.
History: She got into the Sculptor business at a young age. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. Days after completing her studies, news broke out that her hometown was attacked by brigands. Mumpena was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.
Motivation: To be a Barber again.
Flaws: Antagonistic, Selfish. Bonds: Slave, Job, Enemies. Occupation: Sculptor
Voice: Aggressive tone
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 13)
Armor Class 11
Hit Points 110 (13d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 10 (+0) | 17 (+3) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Halfling, Giant
Attacks Melee +2 / 4d4-2, Ranged +4 / 4d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 | 2 |
Possessions: 3000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Eyepatch with mock eye of sapphire and moonstone (1200 gp). Sapphire pendant on gold chain (1500 gp). A pair of silk slippers encrusted with tiny pearls. (40 gp). Solid gold idol (400 gp). Brass mug with jade inlays (200 gp). Jeweled gold crown (4000 gp). Embroidered silk and velvet mantle with numerous moonstones (1500 gp). Jeweled anklet (3000 gp). Ceremonial electrum dagger with a star ruby in the pommel (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!

