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NPC Generator

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Advanced [show]


Anselm Springfield, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears grey painted combat armor at almost all times. His long blonde hair is drawn into a two foot long braid. His eyes are likewise brown.

Personality: He is a hateful person. He taunts others and blames them for his problems. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Anselm lived on a farm with his mother, near the main road leading to a nearby town. After coming to the age of reason, Anselm took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Antagonistic. Bonds: Family, Slave. Occupation: Cook

Voice: Old Prospector

Attributes [hide]

Anselm Springfield, Male Human Cleric 1
Medium (5'7") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)9 (-1) 12 (+1)13 (+1)
Skills Insight +3, Nature +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 600 sp.


Social Check DCs


Shadow In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears rags and sports a simple walking cane. Her fur is beige and curly. Her copper eyes are passionate and lively.

Personality: A deeply religious woman she believes everything happens for a reason. She does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: Shadow was born into a poor family. Growing up, she dreamt of becoming a Bard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Bard in service of a powerful lord somewhere. She took after her father in leading caravans. Because they were valued, her father taught her to defend herself. When her father died while fighting giants, the young Shadow began to lead the lost caravan. She now travels the world, in search of power and loot.

Motivation: Someone believes her a fraud; and she wants to meet her childhood hero

Ideals: Entrepeneur. Bonds: Poor, Religious, Enemies, Adventurer. Occupation: Layabout

Voice: Creaky witch voice

Attributes [hide]

Shadow In Woods, Female Tabaxi Bard 10
Medium (4'11") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 41 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)11 (+0) 15 (+2)14 (+2)
Skills Nature +4, Sleight of Hand +8
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 150 pp.


Social Check DCs


Mara Floshem, Female Half-Elf [Permalink]

Personal [hide]

Description: She has a missing right arm. She wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She keeps her blonde hair in a pixie cut. Her face is covered beneath a completely black helmet.

Personality: Mara is depressed about a lot of things. She tends to be a nihilist. She is always in debt, since she spends her money on lavish parties and gifts for friends

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She was granted arcane powers by her dying brother.

Motivation: She feels kind of lost in life; and she's repulsed by the pc

Ideals: Gifted. Flaws: Depressed, Impulsive, Antagonistic. Occupation: Shipwright

Voice: Low and grunting

Attributes [hide]

Mara Floshem, Female Half-Elf Wizard 5
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 11 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 10 (+0)12 (+1) 9 (-1)16 (+3)
Skills Deception +6, Stealth +4
Senses Passive Perception 9
Languages Common, Elven, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12432

Possessions: 5000 sp. Blue quartz (7 gp). Rich purple corundum (1200 gp). Violet garnet (600 gp). Pink pearl (60 gp).


Social Check DCs


Hirrathak Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He carries a battered sai and tarnished scimitar as well. His crest is short and silver. He has a tattooed face.

Personality: He is almost excessively polite to everyone, even when angry. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Hirrathak's homeland. Hirrathak decided to take the middle way and become a bodyguard. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hirrathak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things

Ideals: Fighting, Joker. Flaws: Shy, Mundane. Bonds: Immigrant. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

Hirrathak Fharngnarthnost, Male Dragonborn Barbarian 2
Medium (6'2") Dragonborn, Lawful Good (CR 2)
Armor Class 9
Hit Points 28 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)8 (-1) 14 (+2)16 (+3) 18 (+4)12 (+1)
Skills Insight +6, Intimidation +3
Senses Passive Perception 14
Languages Common, Druidic, Ignan, Giant
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4

Possessions: 350 gp. Moss agate (4 gp).


Social Check DCs

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