Drogo Smith, Male Half-Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He is armored in gleaming platemail with gilded edges. A flowing yellow cape and mantle trimmed with soft tan waves gently in the breeze. With bright brown hair and a scraggly beard. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: The child of eastern immigrants he idolized his father. His father was very strict, and drilled into him lessons on being the perfect gentleman. He inherited the family business which he has now maintained for 14 years.
Motivation: He feels the way he acts is they only way to get by in the world; and expand his business
Ideals: Philantrophist, Impeccable. Bonds: Rich, Job, Immigrant. Occupation: Spy
Voice: Spanish accent
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 18 (2d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 2 |
Possessions: 60 gp. White pearl (50 gp).
Pennie High-hill, Female Halfling [Permalink]
Personal [hide]
Description: A 2'10" western woman, she wears bulky white painted plate armor. Her tied-back hair is red. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.
Personality: She is witty, but her monotone delivery comes off as unnerving She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was born in the west, but her parents moved at a very young age to the east. Her childhood dream was to be a Bellfounder, but she was a colossal failure. She moves from town to town, unable to find a place to settle.
Motivation: She is wracked by social anxiety; and expand her business
Ideals: Joker. Flaws: Shy, Fearful. Bonds: Immigrant, Job. Occupation: Map Maker
Voice: Mumbles to self between sentences
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 16)
Armor Class 12
Hit Points 44 (16d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 9 (-1) | 17 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Giant, Auran
Attacks Melee +7 / 4d10+2, Ranged +6 / 4d10+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 |
Possessions: 600 pp. A large tome filled with over one hundred recipes written by a former royal chef. (120 gp). Jeweled electrum ring (3000 gp). 1 Medium magic item.
Frug Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He wears a custom-built plate barding that's adorned with tan lining and desert motifs. His skin is fair and his fingers are delicate and long. He wears his golden hair down. His green eyes dart from person to person to random spaces in the air.
Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Frug was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: He desires power and/or immortality; and he's looking for his big break
Flaws: Addict, Antagonistic. Bonds: Nature, Enemies, Adventurer. Occupation: Dilettante
Voice: Boston accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Gnome, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 2 | 2 | 0 |
Possessions: 600 gp. Cloth of gold vestments (120 gp).
Mary Amakiir, Female Half-Elf [Permalink]
Personal [hide]
Description: She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'7" when asserting herself. She has styled her chestnut hair well, parting it to the left. Her brown eyes dart from person to person to random spaces in the air.
Personality: She acts crazy and hedonistic. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: Born in a small village she learned the ways of the warrior from her father. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She now mingles about in high society.
Motivation: Regain custody of her daughter; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Criminal record, Family. Occupation: Ploughman
Voice: Can't modulate volume
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 12 (+1) | 10 (+0) | 16 (+3) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Terran, Dwarven, Giant
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 0 | 0 |
Possessions: 300 gp. Amethyst (70 gp). Iolite (30 gp).
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Their contribution stands as a beacon of hope for all adventurers!


