Kite Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his dagger with his veritable burlap sack of a shirt. He wears his black fur up. He has copper eyes and a brown hat with a green feather.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: The child of a Cartwright, who enjoyed hunting, Kite was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He tends to his Scribe job now, and dutifully fulfills any obligations he has.
Motivation: Wants to raise his children well; and obtaining odd cultural tiefling artifacts is his passion
Flaws: Depressed. Bonds: Adventurer, Nature, Job, Family. Occupation: Scribe
Voice: Voice breaks
Attributes [hide]
Medium (5'6") Tabaxi, Neutral Good (CR 5)
Armor Class 11
Hit Points 22 (5d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 5 (-3) | 16 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Druidic, Sylvan, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 600 gp.
Arnold Preston, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his hand crossbow. His long auburn hair is drawn into a two foot long braid. His eyes, though not visible through his cowl, are amber.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is skeptical of what others tell him and is slow to trust.
History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 18th year, his parents were killed by a illithids raid, leaving Arnold alone in the world. After a stint in an orphanage, he was adopted. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: A deep hatred of illithids; and someone believes him a fraud
Flaws: Disease, Shy. Bonds: Mentor, Enemies. Occupation: Barber
Voice: Thin and wheezing
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Ignan, Infernal, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 1 Magnifying glass. 1 Healer’s kit. 1 Masterwork Musical instrument.
Hûmgrat Camden, Male Half-Orc [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He carries a battered bow and tarnished kukri as well. He keeps his long black hair kept up in a rat tail. His face is covered beneath a completely black helmet.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Gifted from a young age, Hûmgrat studied abroad. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Criminal record. Occupation: Knight
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 7
Hit Points 15 (4d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 5 (-3) | 8 (-1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 3 |
Possessions: 400 gp. Large well-done wool tapestry (300 gp). Silver comb with moonstones (100 gp). Cloth of gold vestments (120 gp). 1 Masterwork Common Melee.
Watson Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 3'0" and wears light armors faded through time and improper care. His left hand appears badly burned and disfigured. His hair is black and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is an amazing painter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He was granted martial powers by his dying sister.
Motivation: He has money and likes to spend it.
Ideals: Disciplined, Gifted. Bonds: Rich. Occupation: Marshal
Voice: Old Prospector
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 11)
Armor Class 15
Hit Points 88 (11d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 18 (+4) | 16 (+3) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Terran, Infernal, Gnome
Attacks Melee +2 / 3d8-2, Ranged +8 / 3d8+4, Grapple +4
Possessions: 3000 gp. Chrysoberyl (90 gp). White pearl (90 gp). Violet garnet (800 gp). Rose (40 gp). Fiery yellow corundum (400 gp). Star rose quartz (40 gp). Azurite (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!

