Mardred Loderr, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a custom-built plate barding that's adorned with grey lining and desert motifs. She carries with her a set of nunchakus, each one with a sapphire on the hilt. She only wears one on her belt and the other on her back. Her long blonde hair is drawn into a two foot long braid. Her gray eyes are slightly larger than normal.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She found a children's book about a Dwarf Warrior who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: She feels the way she acts is they only way to get by in the world; and wants to open a new tavern
Ideals: Fighting, Impeccable. Bonds: Adventurer, Job, Rich. Occupation: Unemployed
Voice: Loud with bravado
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 26 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 17 (+3) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Giant, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1000 cp. 1 Masterwork Uncommon Weapon.
Roge Elderberry, Male Halfling [Permalink]
Personal [hide]
Description: A man of a pale complexion, he very much looks the part of a Stableman. He has a small bristly mustache and wavy black hair. He has a tattooed face.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was raised in a white middle class family as the only child. His childhood dream was to be a Glassblower, but he was a colossal failure. He then took over the family business and is one of the better Stableman for hire.
Motivation: Further expansion of business.
Flaws: Sensitive, Mundane. Bonds: Job, Poor, Religious. Occupation: Stableman
Voice: Old Prospector
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 28 (5d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 14 (+2) | 16 (+3) | 8 (-1) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Undercommon, Infernal
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 100 gp.
Greeba Darby, Female Half-Orc [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears a tight fitting white shirt and pants. Her black hair is wavy and long. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She snorts whenever she laughs or is feeling confident. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.
History: A powerful wizard made her what she is. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. She has drifted from career to career and currently works as a Detective.
Motivation: Further expansion of business.
Bonds: Immigrant, Slave, Mentor, Job. Occupation: Detective
Voice: American accent
Attributes [hide]
Medium (5'5") Half-Orc, Lawful Neutral (CR 10)
Armor Class 10
Hit Points 4 (10d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 11 (+0) | 6 (-2) | 13 (+1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Orc, Giant
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 4 | 4 | 4 | 3 |
Possessions: 100 pp. Violet garnet (200 gp). Blue star sapphire (1500 gp). Aquamarine (200 gp). Amber (150 gp). Red spinel (150 gp).
Kansif Halsey, Female Half-Orc [Permalink]
Personal [hide]
Description: She is lean but muscular and wears a worn and beaten armor. Her hair, while still mostly black, has prominent grey streaks. Her eyes are hazel and she is always smoking a pipe.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Kansif was raised in a hard working conservative environment. Brilliant and gifted she never wanted to apply herself. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Someone believes her a fraud; and she is unsatisfied with her job
Ideals: Gifted. Flaws: Forgetful, Shy. Bonds: Job, Enemies. Occupation: Tanner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal, Aquan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 200 gp. Pink pearl (50 gp). 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!


